Script: q_wpm_dummy
// q_wpm_dummy -- the Weapon Masters' proving post (roadmap:
// weapon-master-quest). OnUsed of the first practice post in the Guard's
// training row below the walls of Minas Tirith (minastirith.git.json,
// existing placed instance 6 of plc_cmbtdummy reused -- retagged
// WMTrialPost and made usable; it was Static with no scripts, so there is
// nothing to chain, and no code referenced the old shared "Combat Dummy"
// tag). Runs the sworn-blade trial for a PC on the rite:
//
// * The one-blade-one-life fail condition: strike bare-handed, or with
// any weapon whose Weapon of Choice feat the PC does not have
// (QWPM_IsSwornBlade -- baseitems.2da WeaponOfChoiceFeat via
// Get2DAString + GetHasFeat), and the attempt fails with a flavor
// message; nothing is granted. Retry allowed -- draw the sworn weapon
// and strike again. Deterministic: the feat is the test, no dice.
// * Sworn blade in hand at stage 1: gives the notch, stage 1 -> 2 +
// journal 2. At stage 2 with the notch lost, re-gives it (never
// duplicates -- GetItemPossessedBy guard; the item is plot + cursed
// and only the finish consumes it).
//
// Does nothing for PCs not on the rite -- to everyone else it is just a
// scarred practice post.
#include "q_wpm_inc"
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
int nStage = QWPM_GetStage(oPC);
if (nStage < QWPM_STAGE_ACCEPTED || nStage > QWPM_STAGE_NOTCH) return;
if (QWPM_HasNotch(oPC)) return;
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
// The fail conditions: bare hands, or a blade the hand is not sworn
// to. The post has out-stood prouder men.
if (!GetIsObjectValid(oWeapon))
{
FloatingTextStringOnCreature(
"You square up to the post bare-handed. The scarred wood has "
+ "out-stood a thousand borrowed blades and it will out-stand "
+ "your fists: the trial asks for the one weapon your soul is "
+ "sworn to. Draw it and strike again.",
oPC, FALSE);
return;
}
if (!QWPM_IsSwornBlade(oPC))
{
FloatingTextStringOnCreature(
"The blow lands, and the post barely marks. This is not the "
+ "weapon your soul is sworn to -- the trial asks for your "
+ "chosen blade, the one the Weapon Masters would know your "
+ "hand by. Draw it and strike again.",
oPC, FALSE);
return;
}
CreateItemOnObject(QWPM_NOTCH_RES, oPC, 1);
if (nStage == QWPM_STAGE_ACCEPTED)
{
QWPM_SetStage(oPC, QWPM_STAGE_NOTCH);
AddJournalQuestEntry(QWPM_QUEST, 2, oPC, FALSE, FALSE);
}
FloatingTextStringOnCreature(
"One stroke, and the seasoned oak opens along the grain -- your "
+ "sworn blade cuts where a century of masters cut before, and a "
+ "notch of scarred wood comes away in your hand. Carry it to "
+ "Halmir.",
oPC, FALSE);
}