Roadmap & Player Ideas — Homer's LOTR

As of July 24th, 2026 at 14:07 CDT

This is the living development roadmap for Homer's LOTR. Almost everything here started as a player suggestion or bug report — when an idea ships, the player who submitted it earns Merit points to spend on the rewards documented here. Have an idea or found a bug? Tell a DM in game or on Discord; if it makes the cut, you get the credit.

Idea counts by type and stage:

BacklogShippedNot LikelyTotal
Defect164267
Enhancement109753187
Exploit0808
Total1101475262

Roadmap

Where the module is heading, by stage — from "In Progress" through "Up Next", "Coming Soon", "Coming Later" and "Under Consideration". Click any name or category to jump to its full detail under By Category below.

Needs Manual Finishing

NameTypeCategory
Diffulty Increase 3 / 11Forge & Crafting
Class Quest Lines 5 / 30Quests, Areas & World Fixes
Prestige Class Quests 12 / 13Quests, Areas & World Fixes
Ammo shortage -> ammo replication item?EnhancementItems & Gear

Needs Design Input

NameTypeCategory
Quest Overhaul 10 / 36Quests, Areas & World Fixes
Well of Souls Quest: No Gondor ScribeDefectQuests, Areas & World Fixes
Gear to boost specific mage spellsEnhancementItems & Gear

Up Next

NameTypeCategory
Achievement / kill-tracking system: bosses drop trackable items for all-time / weekly / daily kill counts and rewardsEnhancementProgression, Bestiary & Achievements
Good vs. Evil Faction System 2 / 14Quests, Areas & World Fixes

Coming Soon

NameTypeCategory
Socket system for weapons, max dmg 2d10, max ab +16, limited propertiesEnhancementForge & Crafting
Hobbit SubraceEnhancementCombat, Classes & Builds
A longer-term reward currency (digital or tokens) redeemable for gold, XP, a special shop, a new forge, or to enhance legendary summonsEnhancementProgression, Bestiary & Achievements
Wiki stat: how many items each player has added vs. removed from the community chestEnhancementWiki & Tools
Mail-delivery system: pay postage by weight to send items to a specific character; they're notified after login (post office if no player house)EnhancementItems & Gear

Coming Later

NameTypeCategory
A 4th legendary forge for Magical / Positive / Negative damage (component-gated, up to +20)EnhancementForge & Crafting
Bard Song to reduce immunity/resistance instead of damaging mobsEnhancementForge & Crafting
Gathering-based crafting (mining, fishing, hunting, skinning) as a non-boss path to good gearEnhancementForge & Crafting
Legendary Feats 0 / 1Combat, Classes & Builds
Replace the conversation-based Legendary Leveler with normal 1-40 leveling (works with 4x multiclass)EnhancementCombat, Classes & Builds
Rework Sneak Attack as a bonus-damage roll (or a new 'shadow' damage type)EnhancementCombat, Classes & Builds
A new low-dice 'true' damage type no boss is immune to — made incompatible with the forge so you choose optimized gear vs. boss-chipping gearEnhancementBosses & Difficulty
Remove boss crit immunities; rework Dev Crit to an extra multiplier or a stun insteadEnhancementBosses & Difficulty
Discord <-> NWN server shout integrationEnhancementWiki & Tools
Class-locked signature weapons (need ~20-25 levels of a class to equip)EnhancementItems & Gear

Under Consideration

NameTypeCategory
A 1-40 re-level / de-level option (when not exploitable)EnhancementCombat, Classes & Builds
Convert Devastating Critical to a roll for bonus damage (or a new 'chaos' damage type)EnhancementCombat, Classes & Builds
Elemental spell toggle AugmentsEnhancementCombat, Classes & Builds
Let Dwarven Defenders move while in Defensive StanceEnhancementCombat, Classes & Builds
Make class/feat damage reduction stack with gear damage reductionEnhancementCombat, Classes & Builds
Remove all class restrictionsEnhancementCombat, Classes & Builds
True Seeing should add a bonus to Spot instead of bypassing Hide entirelyEnhancementCombat, Classes & Builds
Character RebirthsEnhancementProgression, Bestiary & Achievements
Server-wide 'seasons' where achievements get archived and characters get wiped with partial XP bankEnhancementProgression, Bestiary & Achievements
Expand rest-menu teleports (earned via quests or by killing each area's boss)EnhancementTeleports & Travel
Discord/wiki bot listing logged-in players and summarizing their gear stats (plus fun stats like unique creatures killed)EnhancementWiki & Tools
Show per-character kill counts on creature pages, with KD ratio and total deathsEnhancementWiki & Tools
Area authoring: the Grey Havens (+ Cirdan NPC)EnhancementQuests, Areas & World Fixes
The Long Winter (Seasonal Event) 0 / 4Quests, Areas & World Fixes
Change an item's type/subtype while keeping its properties (e.g. bastard sword -> kama)EnhancementItems & Gear
CEP3 + CCOHEnhancementQuality of Life & Buffs

By Category

The same in-flight ideas, grouped by feature theme with full notes. Each item's badge shows its stage: "In progress" is being actively worked; "Up next" is queued, with "Soon" and "Later" progressively further out; "Under consideration" is captured but not yet committed to; "Not likely to implement" is logged but probably won't happen.

Forge & Crafting

  • Diffulty Increase3 / 11 complete
    Needs manual finishingRequested by: HomelessSon (Server Admin)
    Make the game more challenging (mostly at end game areas)
    • Unlock Inacessible creatures, beef up stats, give them areas to live in
    • Hardcore Mode with no fast travel options and permadeath
    • Per-boss stat tuning: close dumped saves, swap flat DR for % immunity gear, raise auto-hit AC into the ~85 gate window
    • Enrage-on-retreat: registry bosses taunt, gain +2 all stats for that life, and heal 25% of missing HP when a player disengages
    • Soul-fatigue stacks on the Heal spell and potions: the heal lands first, then 10% max-HP damage per prior stack, 3-minute decay
    • Forbidden Realms Key tier: journal quest and a Númenor gate opening the orphaned Tombs of the Lost Souls as the Weathertop court's barrow
    • Open two finished-but-unreachable endgame areas: Moria Deep Caverns below the Balrog, and the Temple of Nazgûl off Dol Guldur
    • The Wandering One: a roaming boss that adaptively builds damage-type immunity as it is hit, punishing mono-damage parties
    • Elemental swarm arena: waves of 24 elementals trickle-spawned to surround the party, the element rotating each cleared wave
    • Clone/parent boss: a chance an existing boss fight is gate-crashed by the boss's 'Mom' — modest stat boost, better gear, two-front surprise
    • Opt-in curse: volunteer for extra damage taken and doubled soul-fatigue in exchange for better rarity-tiered socketed-gem drops
  • Socket system for weapons, max dmg 2d10, max ab +16, limited properties
    EnhancementSoonRequested by: -Methonash-
  • A 4th legendary forge for Magical / Positive / Negative damage (component-gated, up to +20)
    EnhancementLaterRequested by: HomelessSon (Server Admin)
    Even the high-quality forge omits these damage types — good candidates for component-required enchanting.
  • Bard Song to reduce immunity/resistance instead of damaging mobs
    EnhancementLaterRequested by: Rajmund (Ray)
    How about bard song reducing damage immunity/resistance instead of damaging mobs?

    DM: I think this is great but maybe as a legendary feat: Implement Legendary Feats
  • Gathering-based crafting (mining, fishing, hunting, skinning) as a non-boss path to good gear
    EnhancementLaterRequested by: Tukwut, Piskan (Alec Cain)

Combat, Classes & Builds

  • Hobbit Subrace
    EnhancementSoonRequested by: Magyk
    Add hobbit as a playable subrace
  • Legendary Feats0 / 1 complete
    LaterRequested by: HomelessSon (Server Admin)
    Feats that can only be taken after level 40, bonus feats for pure classes at level 60
    • Implement Legendary Feats
  • Replace the conversation-based Legendary Leveler with normal 1-40 leveling (works with 4x multiclass)
    EnhancementLaterRequested by: -Methonash-
  • Rework Sneak Attack as a bonus-damage roll (or a new 'shadow' damage type)
    EnhancementLaterRequested by: Piskan (Alec Cain)
  • A 1-40 re-level / de-level option (when not exploitable)
    EnhancementUnder considerationRequested by: McGondy, dc0960 (Dungeon_Crawler)
  • Convert Devastating Critical to a roll for bonus damage (or a new 'chaos' damage type)
    EnhancementUnder considerationRequested by: Piskan (Alec Cain)
    Change it to "a dev crit will do an additional x1 multiplier", or "stun for one round"... Something like that, you know?
  • Elemental spell toggle Augments
    EnhancementUnder considerationRequested by: Rajmund (Ray)
    Would it be possible to give new function to cantrips? We have 7. Each could change all elemental damage type spells to one fixed type. Say flare would change everything to fire, be it negative energy ray, ice storm or chain lightning or mestils acid sheet. Acid splash would change all of these to acid. This effect could wear off when another is cast or level number of rounds are up.
  • Let Dwarven Defenders move while in Defensive Stance
    EnhancementUnder considerationRequested by: Piskan (Alec Cain)
  • Make class/feat damage reduction stack with gear damage reduction
    EnhancementUnder considerationRequested by: Piskan (Alec Cain)
  • Remove all class restrictions
    EnhancementUnder considerationRequested by: Piskan (Alec Cain)
  • True Seeing should add a bonus to Spot instead of bypassing Hide entirely
    EnhancementUnder considerationRequested by: Tukwut
  • HGLL pre level 41 skill points banked do not carry over
    DefectNot likely to implementRequested by: HomelessSon (Server Admin)
    When taking level 40, players must spend all their banked skill points because those are not recognized by the HGLL system
    Any unspent skill points from HGLL system do get banked for future levels

    Closed: WILL soon be replacing HGLL with different leveling system Replace the conversation-based Legendary Leveler with normal 1-40 leveling (works with 4x multiclass) so not going to spend time fixing this part of it (Season 2)
  • Nerf Yazkir (multiboxing shenanigans)
    EnhancementNot likely to implementRequested by: Tukwut
    ;-)
  • Rod of fast combat
    EnhancementNot likely to implementRequested by: Tukwut
    upon use calculates based on character sheets what creatures you can defeat and instantly kill them all on the entire server. unlimited user per day, no cooldown

Bosses & Difficulty

  • A new low-dice 'true' damage type no boss is immune to — made incompatible with the forge so you choose optimized gear vs. boss-chipping gear
    EnhancementLaterRequested by: Tukwut
  • Remove boss crit immunities; rework Dev Crit to an extra multiplier or a stun instead
    EnhancementLaterRequested by: Piskan (Alec Cain)
  • Balrog not healing itself
    DefectNot likely to implementRequested by: Tukwut
    This is working as intended: The Balrog currently has no heal potions or spells, should we add some?
  • Boss tuning so you can progress past level 40 (starter bosses are currently unkillable)
    EnhancementNot likely to implementRequested by: Piskan (Alec Cain)
    This is resolved basically by updates to the forge system

Progression, Bestiary & Achievements

  • Achievement / kill-tracking system: bosses drop trackable items for all-time / weekly / daily kill counts and rewards
    EnhancementUp nextRequested by: Tukwut
  • A longer-term reward currency (digital or tokens) redeemable for gold, XP, a special shop, a new forge, or to enhance legendary summons
    EnhancementSoonRequested by: Tukwut
  • Character Rebirths
    EnhancementUnder considerationRequested by: Llikanthus
    When a level 40+ character (or 50+) chooses to use rebirth the following happen: 
    1. They return to level 1 with the character created originally 
    2. no xp is banked and the character cannot withdraw xp 
    3. The character can choose 2 ability scores to add +1 
    4. The character can choose from a list of "ascended" custom feats that may change several aspects of his build and game play 
    5. The character can get as many rebirths as they like with the threshold for each to be a higher level, perhaps some item prerequisites and of course the bonuses are accumulative
    the possibilities are endless!
  • Server-wide 'seasons' where achievements get archived and characters get wiped with partial XP bank
    EnhancementUnder considerationRequested by: HomelessSon (Server Admin)
    Could be scheduled periodically eventually (e.g. every 3 months), but might be needed ad-hoc as game is re-balanced or major game-changing features are introduced. Season stats would be archived and still viewable on the wiki. Item banks would get wiped, and all characters deleted with with maybe 10% of their XP rolled over into xp bank (plus keeping 10% of xp already banked)

Teleports & Travel

  • Expand rest-menu teleports (earned via quests or by killing each area's boss)
    EnhancementUnder considerationRequested by: Tukwut, dc0960 (Dungeon_Crawler)

Wiki & Tools

  • Wiki stat: how many items each player has added vs. removed from the community chest
    EnhancementSoonRequested by: Tukwut
  • Discord <-> NWN server shout integration
    EnhancementLaterRequested by: HomelessSon (Server Admin)
    kind of a random idea, but would anyone like to see a channel in this discord for in-game server shouts? where you could see any shouts coming from the server, and as a discord user, anything you typed into that channel would be sent back to the game also as a shout? In game you would see that as coming from someone named "Discord" and it would prefix the message with your discord name (i selfishly want this to give unscheduled reboot warnings easily)
  • Discord/wiki bot listing logged-in players and summarizing their gear stats (plus fun stats like unique creatures killed)
    EnhancementUnder considerationRequested by: Tukwut
  • Show per-character kill counts on creature pages, with KD ratio and total deaths
    EnhancementUnder considerationRequested by: Tukwut

Quests, Areas & World Fixes

  • Class Quest Lines5 / 30 complete
    Needs manual finishingRequested by: HomelessSon (Server Admin)
    A three-part signature quest line for each base class, spanning the early, mid and endgame level bands
    • Fighter line I — The Unbroken Shield (L1-15)
    • Fighter line II — The Unbroken Shield (L22-38)
    • Fighter line III — The Unbroken Shield (L46-60)
    • Wizard line I — The Colour of Power (L1-15)
    • Wizard line II — The Colour of Power (L22-38)
    • Wizard line III — The Colour of Power (L46-60)
    • Rogue line I — The Long Shadow (L1-15)
    • Rogue line II — The Long Shadow (L22-38)
    • Rogue line III — The Long Shadow (L46-60)
    • Druid line I — The Breathing of the World (L1-15)
    • Druid line II — The Breathing of the World (L22-38)
    • Druid line III — The Breathing of the World (L46-60)
    • Ranger line I — The Uncrowned Path (L1-15)
    • Ranger line II — The Uncrowned Path (L22-38)
    • Ranger line III — The Uncrowned Path (L46-60)
    • Cleric line I — Flame of Anor (L1-15)
    • Cleric line II — Flame of Anor (L22-38)
    • Cleric line III — Flame of Anor (L46-60)
    • Paladin line I — Oathsworn to the West (L1-15)
    • Paladin line II — Oathsworn to the West (L22-38)
    • Paladin line III — Oathsworn to the West (L46-60)
    • Bard line I — Tales That Live Forever (L1-15)
    • Bard line II — Tales That Live Forever (L22-38)
    • Bard line III — Tales That Live Forever (L46-60)
    • Monk line I — The Empty Hand (L1-15)
    • Monk line II — The Empty Hand (L22-38)
    • Monk line III — The Empty Hand (L46-60)
    • Sorcerer line I — Blood of Elder Days (L1-15)
    • Sorcerer line II — Blood of Elder Days (L22-38)
    • Sorcerer line III — Blood of Elder Days (L46-60)
  • Prestige Class Quests12 / 13 complete
    Needs manual finishingRequested by: HomelessSon (Server Admin)
    An initiation quest for every prestige class, plus the trainer hub near the Well of Eru that starts them
    • Prestige-class quest trainer hub near the Well of Eru
    • Prestige quest: Harper Scout (L6+)
    • Prestige quest: Knight of Westernesse (L6+)
    • Prestige quest: Pale Master (L11+)
    • Prestige quest: Shadowdancer initiation (L11+)
    • Prestige quest: Arcane Archer (L12+)
    • Prestige quest: Red Dragon Disciple (L12+)
    • Prestige quest: Assassin contract (L13+)
    • Prestige quest: Weapon Master (L13+)
    • Prestige quest: Blackguard's fall (L14+)
    • Prestige quest: Divine Champion (L14+)
    • Prestige quest: Dwarven Defender (L14+, Dwarf only)
    • Prestige quest: Shifter (L16+)
  • Quest Overhaul10 / 36 complete
    Needs design inputRequested by: HomelessSon (Server Admin)
    New one-off, daily and weekly quests across Middle-earth, plus the shared daily/weekly cooldown plumbing behind them
    • Quest cooldown helper library (daily/weekly gating)
    • Living-world server-state tick logic (daily/weekly resets)
    • Quest: Ferny's Return (Bree, prequel to Ferny's Ring)
    • Quest: The Miller's Other Son (Bree, sequel to The Miller's Son)
    • Quest: The Last Drop at Frogmorton Inn (Shire social daily)
    • Quest: Beorn's Garden (daily — wargs & honey)
    • Quest: The Twentieth Plot of Mazarbul (Moria crypt)
    • Quest: The Watcher of Tharbad Bridge
    • Quest: The Carn Dum Ledger (weekly, weakens the Witch-King)
    • Quest: Faramir's Watch (Ithilien, weekly)
    • Quest: The Grey Lord's Errand at Annuminas
    • Quest: The Empty Throne of Dol Guldur
    • Quest: Pass the Pass (Misty Mountains, daily escort)
    • Quest: Spider Silk Harvest (Mirkwood, daily)
    • Quest pair: Lumber Runners (Evil) vs Ent-Watch (Good), Fangorn dailies
    • Quest: The Goblin-Town Throne (Misty Mountains)
    • The Mithril Seam
    • Quest: Claim the Deeps (Moria, daily faction-control)
    • Quest: Halls of Thranduil Jailbreak (Mirkwood, weekly)
    • The Thirteenth Ent
    • Quest: The Twenty-First Hall (Moria, party dungeon)
    • Quest: Smaug's Lingering Curse (Mirkwood)
    • Quest: Mordor Forage (weekly, Evil)
    • Quest: Durin's Bane Remnant (Moria, weekly)
    • Quest (epic): Cracks of Doom — endgame group finale
    • Quest: The Last Ship's Cargo (Grey Havens)
    • Quest: Harbour Watch (Grey Havens, daily)
    • Quest: Hobbit Post (Shire, daily deliveries)
    • Quest: The Riddle Game (weekly, vs Gollum)
    • Quest: Concerning Hobbits (Shire genealogy)
    • Quest: Bombadil's Errand (Old Forest)
    • Quest: Smeagol's Side (narrative, no combat)
    • Quest: Ents Don't Hasty (Fangorn, weekly drip)
    • Quest: The Watcher in the Water (Moria gate)
    • Quest: The Istari's Bet (no-magic crossing)
    • Quest: Ungoliant's Hunger (mirror-puzzle boss)
  • Well of Souls Quest: No Gondor Scribe
    DefectNeeds design inputRequested by: Rajmund (Ray)
    The Well of Souls quest was unfinishable — the Gondor Scribe you were sent to find had never actually been placed in the world. She now stands in the Tower of the High Wizard, and the whole arc works end to end: Hanee the Loon in Bree sends you north to kill Azagoth in the Ruins of Annúminas, pays you 5,000 XP for the news, and hands you on to the Gondor wizards, where the scribe pays 10,000 XP (up from 4,000) for Azagoth's head. You can also walk in cold and start from the scribe. Details: Quest Guide → Well of Souls.
  • Good vs. Evil Faction System2 / 14 complete
    Up nextRequested by: HomelessSon (Server Admin)
    Persistent Good/Evil allegiance with daily and weekly faction quests, rally calls and PVP standing
    • Faction scaffolding: persist Good/Evil allegiance + let quests move standing
    • Faction rally: pre-death muster call + timed rescue quest
    • Faction points for PVP kills during active rally calls
    • Faction quest (Good): The Palantir Watch (daily)
    • Faction quest (Good): Riders of the Mark (weekly)
    • Faction quest (Good): The Dead Marshes Lantern
    • Faction quest (Good): The White Council's Errand (weekly)
    • Faction quest (Good): Eagles' Eyrie
    • Feature: Eagle Courier fast-travel network (good PCs)
    • Faction quest (Evil): Sowing Discord in Bree (daily)
    • Faction quest (Evil): Saruman's Voice (social, no combat)
    • Faction quest (Evil): Unmaking Lothlorien's Wards (weekly)
    • Faction quest (Evil): The Nine Are Abroad
    • Faction quest (Evil): The Sacking of Pelargir (weekly)
  • Area authoring: the Grey Havens (+ Cirdan NPC)
    EnhancementUnder considerationRequested by: HomelessSon (Server Admin)
    Author the Grey Havens area (.are/.git/.gic + module.ifo entry + gen-map-notes rerun) and a Cirdan NPC. Shared prerequisite for the two Grey Havens quests below.
  • The Long Winter (Seasonal Event)0 / 4 complete
    Under considerationRequested by: HomelessSon (Server Admin)
    A server-wide seasonal event: creeping cold across Eriador, a gather-and-forge quest chain, and a finale boss on the Bay of Forochel
    • The Long Winter (seasonal): server state machine & progress tracking
    • The Long Winter (seasonal): cold-aura effects across Eriador
    • The Long Winter (seasonal): gather & forge sub-quest chain
    • The Long Winter (seasonal): Bay of Forochel finale boss

Items & Gear

  • Ammo shortage -> ammo replication item?
    EnhancementNeeds manual finishingRequested by: dc0960 (Dungeon_Crawler)
    Three fixes for the ammunition squeeze.

    Unlimited ammo at the armoury. The Númenórean armoury previously stocked a single 99-arrow (and 99-bullet) stack that could be bought once and then ran dry. Divine Arrows and Divine Bullets now restock endlessly.

    Divine Bolts. The armoury sold crossbows but no bolts at all. It now stocks Divine Bolts, mirroring the arrows exactly — same enchantments, same price, same unlimited supply.

    The Quiver of Endless Flight. A new drop from Legolas Greenleaf and Angmar. Activate it and it lists every kind of arrow, bolt and bullet in your pack, richest first; choose one and 500 more of that exact ammunition pour out. The weave holds only two such workings — after the second the quiver crumbles to dust. There is no recharge. The count belongs to the quiver, not to you: pass a half-used one to a friend and it still has just the one use left.
  • Gear to boost specific mage spells
    EnhancementNeeds design inputRequested by: dc0960 (Dungeon_Crawler)
    Original ask: "An item to improve epic summons would be nice, not to make them more tanks, but more dps so they do something vs higher bosses. Or a way to improve spells in general, obviously there are a lot of spells that can't be used as they are — mobs are just immune to them. Like an item to change implosion to do 'chaos' dmg instead of death. As a whole for casters there are very little ways to kill something, its either damage shields, IGMS or epic spell lucky rolls for the majority. So some boosting to lvl 9 spells would be nice."

    The problem. Against high-tier bosses casters hit a wall: bosses are immune to death/instant-kill and to whole swaths of spells, so the only reliable answers left are damage shields, IGMS, and lucky epic-spell rolls. There is no way to make a favourite spell — or your epic summons — actually matter at the top of the roster.

    Concept: caster gear that drops from high-tier bosses. Each piece is a single equippable that flags its wearer on equip; a scripted hook then reads that flag plus the spell being cast and adjusts the outcome. Four archetypes:
    • Spell / School Amplifier — multiplies a chosen spell's or school's damage by a capped % (e.g. "Evocation +25%", or a single named spell). Rides the same spell-id effect-scaling machinery the module already uses to double spell durations.
    • Damage Retyper — rewrites a spell's damage type to an existing type the target isn't immune to (e.g. Implosion's death damage → magical or negative), so immune bosses still take the hit. No new damage type is being invented here — this maps only onto existing NWN types; the separate forge "true damage type" idea is out of scope for this item.
    • Summoner's Gear — pushes a summon's attack/damage output (DPS, not tankiness — exactly as asked) up to where it matters against high-CR bosses, extending the existing summon-scaling that already boosts summons at spawn.
    • Focus / Caster-Level Gear — temporarily bumps caster level or save DC for a chosen school so save-based level-9 spells can actually land on high-CR targets. The trickiest to balance — treat as a stretch tier.
    Feasibility. No native item property can boost a specific spell, so all four are scripted — but the plumbing already exists in the module: tag-based equip markers, the spell-cast hook (the same one that runs the Meaningwave counterspell), the spell-id effect-scaling handler that doubles durations, and the summon-boost hook. Reuse, not new engine work.

    Open questions. One dedicated slot with hard % caps and no stacking of the same effect; which specific spells/schools ship first; and the drop sources / rarity across the boss roster.

    Starter catalogue (2026-07-09). A concrete first draft of 20 items — five each for Cleric, Druid, Sorcerer and Wizard is written up, with signature effects, damage dice / caster-level scaling, stat lines tiered to each source boss's challenge rating, and a thematic boss drop for every one (all existing, reachable bosses — no new areas needed). A new design pillar rewards pure single-class casters with a stronger version of every effect. See the full table on the wiki: Caster Signature Gear (linked from Customizations → Notable Custom Systems).
  • Mail-delivery system: pay postage by weight to send items to a specific character; they're notified after login (post office if no player house)
    EnhancementSoonRequested by: HomelessSon (Server Admin)
  • Class-locked signature weapons (need ~20-25 levels of a class to equip)
    EnhancementLaterRequested by: Piskan (Alec Cain)
    Examples (Will work on some more class spec ideas)
    • Monk: Quarterstaff +15 Enhancement 20 Divine dmg 2d12 Blud 2d12 Sonic Keen +2 Apr (Also, QS needs to be added to Monk weapons for it to work as intended, which they should have been from the start imo)
    • Sorc/Wiz: Staff +10 Con +10 Int +10 Cha Flowcasting (Make spell slots reset after doing a certain amount of dmg with spells) 
    • Paladin: Maul (if you can add them, can add it to Warhammer spec) +15 Enhancement 20 Divine 2d12 Positive 2d12 Lightning Keen Chance on Hit: Sunbeam
    • Barbarian: Greataxe +15 Enhancement 20 Slashing 2d12 Piercing 2d12 Blud Keen Call lightning On-Hit (Once per round, if possible) }
  • Change an item's type/subtype while keeping its properties (e.g. bastard sword -> kama)
    EnhancementUnder considerationRequested by: Y a z k i r

Quality of Life & Buffs

  • CEP3 + CCOH
    EnhancementUnder considerationRequested by: -Methonash-
    Get CEP 3 on the module, and also add CCOH for some incredible character customizations

Recently Shipped

Player-suggested fixes and features already live on the server, newest first — with merit credited to whoever suggested them.

  • test-idea
    EnhancementShipped · Merit awardedJuly 24th, 2026Credit: HomelessSon (Server Admin)
    test-idea, just checking if this still works after recent back-end updates.
  • Beastiary breakdown for just the bosses
    EnhancementShipped · in testingJuly 24th, 2026Credit: -Methonash-
    The Bestiary of Middle-earth now has a third browse option, "Great foes I have yet to fell.", listing only the tracked bosses your character has still to slay - each with its Challenge Rating and the area it lairs in, hardest first. The book's index page opens with your progress: "Great foes felled: x of y." Fell every one of them and the great forges grant one extra property slot (and +20% to their value cap).
  • Petrification timeout not working as expected
    DefectShipped · in testingJuly 23rd, 2026Credit: Szescian82
    The 2-minute petrification timeout now actually fires. If any enemy turns you to stone, escalating warnings appear both in your chat log and as floating text above your character every 15 seconds, and after 2 minutes you die and get the normal respawn option instead of being stuck as a statue. Being cured (Stone to Flesh) mid-countdown cancels it, as expected.
  • Fix the 3 chests in Númenor: Noirinan
    DefectShipped · in testingJuly 23rd, 2026Credit: Szescian82
    The three Setti coffers in Númenor: Noirinan work again. They were locked at an impossible DC with keys that did not exist, and even if forced open they produced nothing. Now a character with high Open Lock can pick each coffer (DC 117), and the three keys — Setti Belt / Ring / Shield Key — can be pickpocketed from (or looted off) Summanus in the same area. Each coffer yields a random end-game belt, ring, or shield suited to the level-40 characters who reach Noirinan. A coffer refills at most once per hour; while spent it sits unlocked and empty, so you never waste a lockpick or a key opening an empty box.
  • Meaningwave quest givers to ignore and be ignored in combat
    DefectShipped · in testingJuly 23rd, 2026Credit: HomelessSon (Server Admin)
    The wandering MeaningWave quiz-givers (Peterson, Campbell, Jung, Aurelius, Akira, Jocko, McKenna, Watts) are now fully peaceful. They never fight, and no creature — not even hostile monsters roaming their areas — will target or attack them, so you can take their quizzes undisturbed even in the middle of a fight.
  • Increase an item's property slots using boss-drop 'tokens' or a rare boss drop
    EnhancementShipped · in testingJuly 23rd, 2026Credit: dc0960 (Dungeon_Crawler)
    The Rune of Expansion is a consumable reagent that permanently widens a single item so a Forge of Wonders smith can bind one enchantment more into it than the common law of the forge allows — up to three runes per item. Lay the piece on a smith's anvil, keep a rune in your pack, and choose “Expand a property slot”; the smith folds the rune in and it is spent. The extra enchantment is fully legal, so an expanded item is never seized as contraband. Runes are a rare drop from certain powerful bosses. Details: Customizations → Forge of Wonders.
  • Good vs. Evil Faction System2 / 14 complete
    Up nextJuly 23rd, 2026Credit: HomelessSon (Server Admin)
    Persistent Good/Evil allegiance with daily and weekly faction quests, rally calls and PVP standing
    • Faction scaffolding: persist Good/Evil allegiance + let quests move standing
    • Faction rally: pre-death muster call + timed rescue quest
    • Faction points for PVP kills during active rally calls
    • Faction quest (Good): The Palantir Watch (daily)
    • Faction quest (Good): Riders of the Mark (weekly)
    • Faction quest (Good): The Dead Marshes Lantern
    • Faction quest (Good): The White Council's Errand (weekly)
    • Faction quest (Good): Eagles' Eyrie
    • Feature: Eagle Courier fast-travel network (good PCs)
    • Faction quest (Evil): Sowing Discord in Bree (daily)
    • Faction quest (Evil): Saruman's Voice (social, no combat)
    • Faction quest (Evil): Unmaking Lothlorien's Wards (weekly)
    • Faction quest (Evil): The Nine Are Abroad
    • Faction quest (Evil): The Sacking of Pelargir (weekly)
  • Class Quest Lines5 / 30 complete
    Needs manual finishingJuly 18th, 2026Credit: HomelessSon (Server Admin)
    A three-part signature quest line for each base class, spanning the early, mid and endgame level bands
    • Fighter line I — The Unbroken Shield (L1-15)
    • Fighter line II — The Unbroken Shield (L22-38)
    • Fighter line III — The Unbroken Shield (L46-60)
    • Wizard line I — The Colour of Power (L1-15)
    • Wizard line II — The Colour of Power (L22-38)
    • Wizard line III — The Colour of Power (L46-60)
    • Rogue line I — The Long Shadow (L1-15)
    • Rogue line II — The Long Shadow (L22-38)
    • Rogue line III — The Long Shadow (L46-60)
    • Druid line I — The Breathing of the World (L1-15)
    • Druid line II — The Breathing of the World (L22-38)
    • Druid line III — The Breathing of the World (L46-60)
    • Ranger line I — The Uncrowned Path (L1-15)
    • Ranger line II — The Uncrowned Path (L22-38)
    • Ranger line III — The Uncrowned Path (L46-60)
    • Cleric line I — Flame of Anor (L1-15)
    • Cleric line II — Flame of Anor (L22-38)
    • Cleric line III — Flame of Anor (L46-60)
    • Paladin line I — Oathsworn to the West (L1-15)
    • Paladin line II — Oathsworn to the West (L22-38)
    • Paladin line III — Oathsworn to the West (L46-60)
    • Bard line I — Tales That Live Forever (L1-15)
    • Bard line II — Tales That Live Forever (L22-38)
    • Bard line III — Tales That Live Forever (L46-60)
    • Monk line I — The Empty Hand (L1-15)
    • Monk line II — The Empty Hand (L22-38)
    • Monk line III — The Empty Hand (L46-60)
    • Sorcerer line I — Blood of Elder Days (L1-15)
    • Sorcerer line II — Blood of Elder Days (L22-38)
    • Sorcerer line III — Blood of Elder Days (L46-60)
  • Quest Overhaul10 / 36 complete
    Needs design inputJuly 17th, 2026Credit: HomelessSon (Server Admin)
    New one-off, daily and weekly quests across Middle-earth, plus the shared daily/weekly cooldown plumbing behind them
    • Quest cooldown helper library (daily/weekly gating)
    • Living-world server-state tick logic (daily/weekly resets)
    • Quest: Ferny's Return (Bree, prequel to Ferny's Ring)
    • Quest: The Miller's Other Son (Bree, sequel to The Miller's Son)
    • Quest: The Last Drop at Frogmorton Inn (Shire social daily)
    • Quest: Beorn's Garden (daily — wargs & honey)
    • Quest: The Twentieth Plot of Mazarbul (Moria crypt)
    • Quest: The Watcher of Tharbad Bridge
    • Quest: The Carn Dum Ledger (weekly, weakens the Witch-King)
    • Quest: Faramir's Watch (Ithilien, weekly)
    • Quest: The Grey Lord's Errand at Annuminas
    • Quest: The Empty Throne of Dol Guldur
    • Quest: Pass the Pass (Misty Mountains, daily escort)
    • Quest: Spider Silk Harvest (Mirkwood, daily)
    • Quest pair: Lumber Runners (Evil) vs Ent-Watch (Good), Fangorn dailies
    • Quest: The Goblin-Town Throne (Misty Mountains)
    • The Mithril Seam
    • Quest: Claim the Deeps (Moria, daily faction-control)
    • Quest: Halls of Thranduil Jailbreak (Mirkwood, weekly)
    • The Thirteenth Ent
    • Quest: The Twenty-First Hall (Moria, party dungeon)
    • Quest: Smaug's Lingering Curse (Mirkwood)
    • Quest: Mordor Forage (weekly, Evil)
    • Quest: Durin's Bane Remnant (Moria, weekly)
    • Quest (epic): Cracks of Doom — endgame group finale
    • Quest: The Last Ship's Cargo (Grey Havens)
    • Quest: Harbour Watch (Grey Havens, daily)
    • Quest: Hobbit Post (Shire, daily deliveries)
    • Quest: The Riddle Game (weekly, vs Gollum)
    • Quest: Concerning Hobbits (Shire genealogy)
    • Quest: Bombadil's Errand (Old Forest)
    • Quest: Smeagol's Side (narrative, no combat)
    • Quest: Ents Don't Hasty (Fangorn, weekly drip)
    • Quest: The Watcher in the Water (Moria gate)
    • Quest: The Istari's Bet (no-magic crossing)
    • Quest: Ungoliant's Hunger (mirror-puzzle boss)
  • Prestige Class Quests12 / 13 complete
    Needs manual finishingJuly 16th, 2026Credit: HomelessSon (Server Admin)
    An initiation quest for every prestige class, plus the trainer hub near the Well of Eru that starts them
    • Prestige-class quest trainer hub near the Well of Eru
    • Prestige quest: Harper Scout (L6+)
    • Prestige quest: Knight of Westernesse (L6+)
    • Prestige quest: Pale Master (L11+)
    • Prestige quest: Shadowdancer initiation (L11+)
    • Prestige quest: Arcane Archer (L12+)
    • Prestige quest: Red Dragon Disciple (L12+)
    • Prestige quest: Assassin contract (L13+)
    • Prestige quest: Weapon Master (L13+)
    • Prestige quest: Blackguard's fall (L14+)
    • Prestige quest: Divine Champion (L14+)
    • Prestige quest: Dwarven Defender (L14+, Dwarf only)
    • Prestige quest: Shifter (L16+)
  • Let players rename their weapons (e.g. a chisel item)
    EnhancementShipped · in testingJuly 16th, 2026Credit: Piskan (Alec Cain)
    You can name your own weapons. The Engraver's Chisel is sold at the Well Mart in the Well of Eru for 25,000 gp: equip a weapon, activate the chisel, and speak the new name — nobody else sees you say it. Names stick through the vault, and renaming does not affect a weapon's forge legality. Say 'cancel' to back out without spending the chisel. Details: Customizations → Weapon Renaming.
  • Encounter density: bump per-instance spawn counts 1 to 2 for creatures used by more than one encounter (cap 2, never solo boss encounters)
    EnhancementShipped · in testingJuly 15th, 2026Credit: HomelessSon (Server Admin)
    The world is a little more crowded. Rank-and-file creatures that appear across several encounters now spawn in pairs rather than singly, in nine areas — Alterwald, Bill Ferny's House, Greenway North, the three Kallrist shores, Old Back Road, The Wold and Wold South. One-off set-pieces and every solo boss encounter were deliberately left alone. Design: boss-updates#density.
  • Diffulty Increase3 / 11 complete
    Needs manual finishingJuly 15th, 2026Credit: HomelessSon (Server Admin)
    Make the game more challenging (mostly at end game areas)
    • Unlock Inacessible creatures, beef up stats, give them areas to live in
    • Hardcore Mode with no fast travel options and permadeath
    • Per-boss stat tuning: close dumped saves, swap flat DR for % immunity gear, raise auto-hit AC into the ~85 gate window
    • Enrage-on-retreat: registry bosses taunt, gain +2 all stats for that life, and heal 25% of missing HP when a player disengages
    • Soul-fatigue stacks on the Heal spell and potions: the heal lands first, then 10% max-HP damage per prior stack, 3-minute decay
    • Forbidden Realms Key tier: journal quest and a Númenor gate opening the orphaned Tombs of the Lost Souls as the Weathertop court's barrow
    • Open two finished-but-unreachable endgame areas: Moria Deep Caverns below the Balrog, and the Temple of Nazgûl off Dol Guldur
    • The Wandering One: a roaming boss that adaptively builds damage-type immunity as it is hit, punishing mono-damage parties
    • Elemental swarm arena: waves of 24 elementals trickle-spawned to surround the party, the element rotating each cleared wave
    • Clone/parent boss: a chance an existing boss fight is gate-crashed by the boss's 'Mom' — modest stat boost, better gear, two-front surprise
    • Opt-in curse: volunteer for extra damage taken and doubled soul-fatigue in exchange for better rarity-tiered socketed-gem drops
  • New end game bosses/higher difficulty ceiling (Epic)
    EnhancementShipped · Merit awardedJuly 13th, 2026Credit: Tukwut
    I would recommend some work on buffing or creating new bosses/content before significantly adding additional boosts to player power and viable classes. Sort of ran out of things to do and not logging the hours and hours per day anymore. Not sure if I am alone and everyone else is really excited about the upcoming improvements and will be excited to play to upgrade gear or make new characters.

    Update 2026-07-13: Resolved by creating multiple other ideas to implement:  the design brief is written — Endgame Difficulty — Tactical, Not Spongy — and broken out into concrete backlog items: the per-boss stat tuning pass (in progress), enrage-on-retreat + soul-fatigue on Heal (up next, ship together), encounter density and the Forbidden Realms Key tier (soon), the wandering adaptive boss, elemental swarm waves and two new tier areas (later), plus the clone/parent boss and opt-in curse (planned).
  • Legendary Level Skill Points Exploit
    ExploitShipped · Merit awardedJuly 13th, 2026Credit: Rajmund (Ray)
    Epic leveling: you get N skill points. When spending, it raises the skill. Then when you are down to 1 point, you pick something but choose to start over. 
    You start anew with all the skill points to spend. But you keep the N-1 skill points spent.

    DM: Fixed. The leveler applied each pick the instant you confirmed it, but only spent the level itself on the very last confirmation — so backing out (or walking away, or disconnecting) kept the picks and left you eligible to level again. The same hole handed out unlimited feats and ability points, not just skill points.

    The level-up is now a single transaction: nothing touches your character until you confirm on the final page, and then it all applies at once. "No. I want to start over." now genuinely starts you over, with your full pool back.
  • Epic Summons don't unsummon when dismissed
    DefectShipped · Merit awardedJuly 13th, 2026Credit: HomelessSon (Server Admin)
    Epic summons no longer stay behind when you dismiss them. Since epic summons became henchmen, kicking one from your party left it standing where it was instead of unsummoning it. Now it puffs away properly, with the usual unsummon effect — whether it is dismissed, expires or is replaced.
  • Standard Map Notes for all area transitions
    EnhancementShipped · Merit awardedJuly 11th, 2026Credit: HomelessSon (Server Admin)
    Audit, fix, and standardize map notes on area transitions (doors and triggers) so it has the name of the destination's area in the map note (add waypoints for doors or transitions that don't have one, update/audit ones that already do (fix or add map note names). 

    Exclude conversation based teleports for destination level map notes, but add the conversation's creature as a dedicated map note with that creature's name instead as a point of interest. 

    Shipped: new bin/gen-map-notes.py places a destination-labeled map-note pin on every door / trigger / placeable-portal transition (561 notes across 264 areas), plus one point-of-interest pin at each conversation-teleporter NPC named after the NPC. The tool is idempotent and re-runnable; it defers to hand-placed notes and skips ambiguous multi-destination tags (the Gwathdor maze, Dol Guldur).
  • Party Loot Roll and Pickpocket
    DefectShipped · Merit awardedJuly 11th, 2026Credit: Tukwut
    Fixed: pickpocketing an item from a living NPC no longer triggers a party Need/Greed/Pass loot roll — the roll's source filter now also skips living-creature sources (pickpocket is an individual skill contest). Dead-creature corpse/boss loot still rolls. The 'boss used HP 4 more times than expected' half was a misread, not a duplication bug: the Gwathdor Lord carries multiple cure potions plus casts cure spells as an 80-level caster, and the loot-roll code never writes to the victim's inventory.
  • New Forge in Kallrist Crypt
    EnhancementShipped · Merit awardedJuly 9th, 2026Credit: HomelessSon (Server Admin)
    more info in customization page, 
    https://homerslotr.com/manual/Customizations#forge
  • Getting stuck in the wall at Gwathdor
    DefectShipped · Merit awardedJuly 9th, 2026Credit: Tukwut
    Impacted area is called 'Gwathdor: West Deeps" tag: GwathdorWestDeeps, issue is with the placeable walls, tagged 'pl_PlcWallDark'
    A workaround (that exists for mages only) is to summon familiar, control it and use it to sidestep you out of the wall

    Originally there was a short linear maze (no splits or dead ends) with 8 encounters that  have respawntime 600:
    1. gwathdorshortswo
    2. gwathdortridents
    3. gwathdorwatch001
    4. gwathdorshort001
    5. gwathdortride002
    6. gwathdorwatch001
    7. gwathdorshort001
    8. gwathdortride002

    Fix: replace the tight-spaced maze with a new dedicated Gwathdor Labyrinth area of similar length and encounters that do not use wall placeables. Maze paths still has 8 encounters, but now includes dead ends and randomizes happy path every module reboot.
  • When an NPC disarms you the weapon can despawn — send disarms to your inventory instead of the ground
    DefectShipped · Merit awardedJuly 8th, 2026Credit: Tukwut
    If your inventory is full, then it would go to ground like it does today instead.
    Keep standard nwn behavior when a playable character disarms you in pvp (including special rules when disarmed by an unarmed strike where by item goes to the enemy players inventory instead of the ground)
    Keep standard weapon size combat bonuses/penalties  related to disarm
  • Dungeon Area Transition in Kallrist North Shore intentionally removed?
    DefectShipped · Merit awardedJuly 8th, 2026Credit: Y a z k i r
    Confirmed: the 'Plane of the Render' dungeon (entered via the evil altar in the Kallrist Outer Banks, one land-bridge hop from North Shore) was severed at both ends and its guardian stripped. Fix: re-added the missing arrival waypoint WP_renderinside so the altar teleport works again; repointed the render-plane escape trigger and exit door to the existing WP_renderexit in the Outer Banks so the dungeon is escapable; and recreated the guardian raitheen (Raitheen the Watcher, CR 60) placed at the shackled altar. In-game verify: from the Kallrist Outer Banks, use the evil altar → you are teleported into the Plane of the Render → fight through to and kill Raitheen at the far shackled altar → use the escape transition (or the entrance door) → you return to the Outer Banks.
  • Kallrist Crypt riddle puzzle grants no key -- inner crypt sealed
    DefectShipped · Merit awardedJuly 8th, 2026Credit: HomelessSon (Server Admin)
    The Kallrist Crypt riddle was unsolvable in practice: matching the four elemental pillars correctly produced no key, so the door to the inner crypt could never be opened and the lower crypt and forge beyond it were unreachable. The key now exists and the puzzle pays out.
  • Issues with improved invisibility after buff duration exentsion (and exclusion)
    DefectShipped · Merit awardedJuly 8th, 2026Credit: Y a z k i r
    Improved Invisibility was quietly broken by the doubled-buff-duration feature: the icon stayed up for the full doubled time while the actual invisibility and 50% concealment had already been stripped, so you looked invisible, were not, and were still attacked. The whole invisibility and illusion family is now excluded from duration-doubling and behaves correctly. Details: Customizations → Spell Duration.
  • Door not working at bottom of goblin caves (SE Corner)
    DefectShipped · Merit awardedJuly 8th, 2026Credit: Fugdish (Try_this)
  • Transition is missing from Pelennor Fields into Minas Tirith: Gates
    DefectShipped · Merit awardedJuly 8th, 2026Credit: -Methonash-
  • At least one of the Norther Forest of Ithilien transitions seems off
    DefectShipped · Merit awardedJuly 8th, 2026Credit: Tukwut
    if i go north of the vale area to the zone where one of the legends is, going back south seems to send you not back to the proper transition but to some other random one (note there are multiple zones with the same title so probably just a mislinked transition unless lore-wise this forest is supposed to turn you around)
  • MW Companions/Henchmen can get stuck trying to use Bard Song over and over
    DefectShipped · Merit awardedJuly 7th, 2026Credit: Fugdish (Try_this)
    Meaningwave companions could get stuck spamming Bard Song or Curse Song — flooding the log with 'no more bardsong uses left', burning their daily uses in seconds, and ignoring your tactics menu because the constant retries monopolised their action queue. They now sing once, keep the song up, and answer your orders. Details: Customizations → Meaningwave.
  • Card Menard in Edoras drops Elrond's sword
    DefectShipped · Merit awardedJuly 7th, 2026Credit: Y a z k i r
    Card Menard in Edoras was dropping a modified copy of Elrond's sword that could get the looter jailed. That copy is now its own distinct item, renamed with its own appearance and description, so it no longer collides with the real Longsword of Elrond. Fixed as part of the wider duplicate-tag cleanup.
  • Initial 3 free levels worth of xp from new characters can be xp-banked
    ExploitShipped · Merit awardedJuly 5th, 2026Credit: Rajmund (Ray)
    Now require level 4 to use deposit xp, and the 3k free xp you get on character creation is subtracted before the 15% banking penalty so you only can bank what was earned directly.
  • Respawn Tracker in Well of Eru
    EnhancementShipped · Merit awardedJuly 5th, 2026Credit: dc0960 (Dungeon_Crawler)
    Original ask: "would a board in well of eru with bosses that are dead and showing how long till respawn be worth it or are respawn times short enough? Standardizing the boss respawn rate and maybe adding drop rates to the loot would be a nice complimenting feature to the bestiary"

    Shipped as the 'Roll of the Fallen' board next to the Recent Updates sign in the Well of Eru. It lists only bosses that are currently slain, mightiest (highest CR) first, with time-to-return at the end of each name; click a boss to see its lair and the player or party who last slew it (from the bestiary's damage-contributor tracking). Only bosses that can ever have one live copy at a time are tracked (20 bosses: Balrog, Shelob, Kerufall, Xanith, Legolas, both Khamuls, Theoden's Chosen, Gandalf, High Wizard, Sauron, Gwathdor Lord, Boromir, Denethor, Witch King, Radagast, Heir of Haldor, Smaug, Gollum, Thranduil).

    Boss respawns standardized to 15 minutes across the board: encounter bosses' ResetTime lowered from 20-150 min (Shelob 50m, Kerufall 58m, Khamul/Legolas 20m, weathertop-class 100m, Bilbo 150m) to match the Balrog's 15m and the placed-creature respawn; Thranduil, the Carn Dum Khamul and the Heir of Haldor previously never respawned until reboot and now respawn in 15m too. Drop-rate info on the bestiary (the note's last idea) was left out of scope.

    Update: the boss list is no longer hand-curated. It is now generated from a rule (bin/gen-boss-registry.py): every creature with challenge rating above 60 that can only ever have one live instance at a time, excluding plot/immortal and merchant/utility NPCs. This grew the tracked set from 20 to 78 bosses — adding the likes of Aragorn, Gimli, Glorfindel, Sarah the Librarian, Gothmog Lord of Barad-Dur, the Rancid Skinner, Summanus, the Basilisk King and dozens more. The in-game board and the wiki Creatures → Bosses page are generated from the same registry, so they always match. Encounter bosses keep their real respawn timers (accurate countdowns). The three placed bosses whose death scripts didn't respawn them (the Rancid Skinner, Wart Gondorian Gate Captain and Fell Beast) were fixed to the standard 15-minute respawn.
  • Resolve all duplicate-tagged items (module-index/item_tag_conflicts.json) — give each variant a unique Tag/resref
    DefectShipped · Merit awardedJuly 5th, 2026Credit: HomelessSon (Server Admin)
    Hundreds of items across the module shared a tag with a different item, which broke tag-based lookups and confused the Forge's legality whitelist — the cause behind the Longsword of Elrond false-jailing. 361 of 369 conflicts are now resolved, with each variant given its own identity. Items you already carry were protected across the rename: nothing you own gets jailed because of it.
  • Item appearance crafting can send you to prison
    DefectShipped · Merit awardedJuly 4th, 2026Credit: Rajmund (Ray)
    Changing an item's appearance could get you thrown in prison on your next login. Recolouring or reshaping an item quietly stripped the mark that proves it was forged legally, so the contraband scan then judged a perfectly lawful item as illegal. Dyeing and reshaping now carry that mark across the edit, so legitimate gear stays legal.
  • Glorfindel's potion quest: the plant doesn't spawn and there are no journal entries
    DefectShipped · Merit awardedJuly 4th, 2026Credit: FLYING HITCHER
    Added a full journal (accepted -> per-ingredient progress -> complete) and made the Athelas plant refill on a ~25 min timer so it no longer stays empty after the first player loots + it (all three Athelas plants in the Foothills and Bree now respawn).
  • Requesting proper dying kit (which works on cloaks) or dyes that work on metallic 1,2 and leather 1,2 (colors)
    EnhancementShipped · Merit awardedJuly 4th, 2026Credit: Rajmund (Ray)
    The Dye Kit now opens the full appearance station: it dyes armor, helmet, cloak, shield and weapon across all six colour channels (cloth, leather and metal 1 & 2) in any of 64 colours, and reshapes model parts too. Free, and it always works. This also fixed the bug where appearance-crafting could land you in prison. Details: Customizations → Dye Studio.
  • Docs Question: What is 'Legendary travel menu' how is it obtainable?
    DefectShipped · Merit awardedJuly 4th, 2026Credit: Rajmund (Ray)
    Resolution: good find -- that does not exist, removing this verbiage from https://homerslotr.com/manual/Customizations
    Cause: minor claude hallucination.. I think it was written in early days of forge updates, when I had a duplicate of the moria forge of wonders in my personal in-game castle for testing, and I do have a special rest menu with teleports, but it was never called legendary travel
  • Scale druid summons/companions (HP, saves, AB, AC) with level, Animal Empathy and epic Conjuration
    EnhancementShipped · Merit awardedJuly 3rd, 2026Credit: Piskan (Alec Cain)
    Druid and ranger summons and animal companions now scale with their master's power the moment they spawn, so late-game pets stay relevant on this high-magic server. The boost grows with your class level, your Animal Empathy, and the Conjuration spell-focus feat line — up to +20 attack, +12 dodge AC, +20 all saves and +24 to every ability score. It is permanent and cannot be dispelled. Other classes' summons are unaffected. Details: Customizations → Scaled Summons & Animal Companions.
  • Allow epic summons + normal summons out at same time
    EnhancementShipped · Merit awardedJuly 3rd, 2026Credit: Piskan (Alec Cain)
    Epic spell mummy and the summon creature X for example. Fixed: epic summons (Mummy Reaper, Dragon Knight) now spawn on the henchman slot instead of the single engine summon slot, so one epic can be out alongside one normal summon-animal. Mummy vs Dragon Knight stay mutually exclusive; normal summons still one-at-a-time. Both epic summons now last 30h (fixed the Dragon Knight ~3 min duration bug).
  • Once the Moria door is closed you must use the Balin's Tomb side entrance until reset; 'Mellon' password and gate state inconsistent
    DefectShipped · Merit awardedJuly 3rd, 2026Credit: McGondy
  • HGLL should not be influenced by gear
    ExploitShipped · Merit awardedJuly 3rd, 2026Credit: Rajmund (Ray)
    HGLL is currently giving bonus skill points on level up based on boosted/modified INT not base int.
  • x2 GOLD boost not working
    DefectShipped · Merit awardedJuly 3rd, 2026Credit: Fugdish (Try_this)
    About the gold and xp boost. Xp is working but gold was same. 120k with maxed out appraise at the well store.

    Implemented 2026-07-03: The boost never touched merchant sales — only the Appraise-scaled buy-from-player cap did. The 2x premium boost now stacks multiplicatively with Appraise on the store's per-item buy cap (up to 4x base with both maxed), so 120k becomes 240k with the boost active. Opening any merchant now also sends a cyan confirmation line showing the base GP limit, your Appraise value + % bonus, whether the 2x boost is active, and the resulting total GP limit.
  • proper leveling for 40-60 (normal class progression)
    EnhancementShipped · Merit awardedJuly 2nd, 2026Credit: Llikanthus
    Request: keep the xp ceiling but put proper leveling for 40-60 (normal class progression)
    Note: Original HGLL levels added a 1.25 compounding rate on top of the original exponential rate, 
    Resolution: With this change I have reduced it to 1.1 compounding rate. 
  • including other items into druid/shifter shapes
    EnhancementShipped · Merit awardedJuly 2nd, 2026Credit: McGondy
    In stock standard NWN:
    • For Shifter Forms: the shape determines which items are merged
    • For Wildshape: Only magical properties of armor, helmet and shield merged
    This request is to include more (or all equipped) item's for every shifter form and wildshape.. and/or improve stats on the shapes to be more competitive with bosses on this module.. 
    Currently Defensive stats are competitive but damage output is not.

    Implemented 2026-07-02: Every polymorph form now merges all equipped item properties. Your weapon's properties (or your gloves' when unarmed) land on the form's claw/bite/slam attacks as well as its right-hand weapon — this is the damage fix, since vanilla never merged anything onto natural attacks. Armor, helmet, shield, both rings, amulet, cloak, boots, belt and gloves merge onto the form's hide. Covers druid Wild Shape and Elemental Shape, all Shifter shapes (Greater Wildshape I–IV, Humanoid, Undead, Dragon, Outsider, Construct), plus the arcane self-polymorphs Polymorph Self, Shapechange and Tenser's Transformation, which previously merged nothing. Balance: duplicate property types merged onto one item take the highest value only (no stacking six AC rings), and damage is bounded by the same forge-capped weapons every melee class uses. Form base stats are unchanged.
  • [Anvil] Adhoc toggle reboot on empty with warning to players
    EnhancementShipped · Merit awardedJuly 2nd, 2026Credit: HomelessSon (Server Admin)
    As a Server Admin, 
    I want to be able to push module updates that require a reboot without interrupting players or logging in to ask them to log out. 
    • Use Anvil plugin to trigger an in-game alert that server will reboot when next empty (also update on-login message to newly joining players of the same until reboot happens). 
    • Support custom message to players explaining what updates to expect/look forward to when server next reboots. 

    Implemented 2026-07-02: The Anvil ServerRestartManager now honours a reboot-on-empty control file. Arm it from the shell with bin/reboot-on-empty "your message" (add --nwsync to also rebuild the client download manifest) after deploying an update — no in-game login needed. While armed, online players get a broadcast + shout warning and newly joining players see an on-login notice carrying the custom message. Once the server sits empty for ~45s it saves all characters, shuts down cleanly, and a host systemd .path unit restarts just the server service onto the freshly deployed module (rebuilding NWSync first when requested). The arm flag is deleted before shutdown so it can never boot-loop, and bin/reboot-on-empty off cancels a pending reboot. Docs in rebootSchedule.md.
  • Add a timeout to Petrification (from NPCs)
    EnhancementShipped · Merit awardedJuly 2nd, 2026Credit: Zambro (Xil)
    After 2 minutes of Petrification, player dies and can respawn. Players get an increasingly severe warning from server every 15 seconds as they approach death.
  • Merit premium boosts: temporary 2x gold & XP (personal + server-wide)
    EnhancementShipped · Merit awardedJuly 2nd, 2026Credit: HomelessSon (Server Admin)
    Merit redemptions 201-204 now grant a real, temporary 2x gold & XP boost (1 week or 1 month, for yourself or the whole server).
    • Applies to creature kill gold/XP and quest turn-in gold/XP only. Bank withdrawals (Bree gold/family/XP banks) and selling items to merchants are never boosted.
    • Merchant per-item buy caps were doubled separately (WellMart, First Bank of Middle-earth, methmart) so genuinely valuable items can fetch their full price.
    • Buying more of the same kind never runs two clocks at once — extra time queues and slow-burns. A live server-wide boost pauses everyone's personal boost (their time is preserved).
    • On login the server reports every active and pending subscription, who bought each, and the estimated end date of the chain.
  • the High wizard in Gondor kills herself with her pulse attacks
    DefectShipped · Merit awardedJuly 2nd, 2026Credit: -Methonash-
    some of the pulse effect code came from elemental creatures where they would consume 50% of their own life to do it.. added racial check for is elemental for that part so non-elementals won't self-damage
  • divine might duration bug
    DefectShipped · Merit awardedJuly 2nd, 2026Credit: dc0960 (Dungeon_Crawler)
    Divine Might had the wrong half of the doubled-duration feature applied to it: the buff itself reverted to its normal length, but the game still blocked you from re-casting it for the full doubled time. Divine Might and Divine Shield are now excluded from duration-doubling, so both the buff and the cooldown match again. Details: Customizations → Spell Duration.
  • Don't withdraw XP from the bank while on an XP penalty; banker should warn about multiclass penalties first
    DefectShipped · Merit awardedJuly 1st, 2026Credit: -Methonash-
  • Remove mutli class XP penalty
    EnhancementShipped · Merit awardedJuly 1st, 2026Credit: dc0960 (Dungeon_Crawler)
    removing the mutli class up penalty, seeing as we get 4 classes pretty sure everyone will get that penalty
    Using mod found on www.neverwintervault.org: Multiclass EXP Penalty Remover SoZ
  • The Rancid Skinner shouts 'Helms Deep is under attack' on death
    DefectShipped · Merit awardedJuly 1st, 2026Credit: Tukwut
    updated shout for skinner to ask evil servants of sauron to rally to Dol Guldur
  • MW Henchmen: Counterspell mode not working -- needs revisions
    DefectShipped · Merit awardedJuly 1st, 2026Credit: HomelessSon (Server Admin)
    • Need cooldown on counter spell
    • need dice roll D20 + spellcraft check , rolling 1 = auto fail
    • Need to lower MW henchmen spellcraft check to total around 50, maybe vary per henchmen
    • need to consume spell slots on counterspell attempt, and switch to melee mode when out of spell slots
  • Is Morannon meant to have arcane spell failure?
    DefectShipped · Merit awardedJuly 1st, 2026Credit: Y a z k i r
    • Whenever I rest there I get 100% spell failure.
    • Also NPCs can cast spells while silenced even without Silent Spell casting. 👀

    Resolution: This is intended for theme of area; but added a WILL save check (dc 45) every minute you are in that area to try and resist it.
  • Jailed for Elrond's Sword (unmodified)
    DefectShipped · Merit awardedJuly 1st, 2026Credit: Zambro (Xil)
    Carrying the Longsword of Elrond — unmodified, straight from the world — could land you in jail, with the Forge Warden greeting you with a broken <UNRECOGNIZED TOKEN> accusation. The sword's legal fingerprint had gone stale after a balance change and has been regenerated, and the Warden now releases you rather than showing a garbled accusation when it cannot actually confirm an illegal item.
  • Make scrolls stackable (x99)
    EnhancementShipped · Merit awardedJune 29th, 2026Credit: Piskan (Alec Cain)
  • Sauron's Chosen Minion fights his own faction (faction looks wrong)
    DefectShipped · Merit awardedJune 29th, 2026Credit: Tukwut
  • Newbie starting gear once per account
    EnhancementShipped · Merit awardedJune 29th, 2026Credit: Tukwut
    the server can give a starter gift like this upon character creation, unsellable, unforgable ofc, simply have to drop it on the floor for trash pixie to pick it up when it's not needed anymore, they get haste, some ac, and little damage resist, so they don't die instantly when they start their journey. Example "Amulet Gift"
    • +3 AC
    • 5 / - Resist all 3 physical
    • Haste
    • Immunity: Fear
    • Light Bright (20m) Red
    • Regen 1
  • Knock Spell Effect not working
    DefectShipped · Merit awardedJune 29th, 2026Credit: Y a z k i r
    Knock scrolls and items are not working currently. I don't have a wizard leveled atm, so can't test a direct spell cast.
    • E.g. The chests in Numerok's Den and the door to get into the chest room.
    • E.g at the Endless Stair door to Moria. 
    Looks like the spell isn't fully triggering.

    Resolution: Updated knock so it can work even on plot doors/containers but only when they don't require a key, and to give a message if they do require a key.
  • Tune Meaningwave Henchmen appearances (some spawn naked instead of wearing their armor)
    DefectShipped · Merit awardedJune 27th, 2026Credit: HomelessSon (Server Admin)
  • Merit Reward redemption go-live
    EnhancementShipped · Merit awardedJune 27th, 2026Credit: HomelessSon (Server Admin)
    Spend your Merit points in Bree: Prancing Pony. 
    • Delivered: Teleport system unlocks, Tournament Gear, Player Housing, Duct Tape Wallet, Tag well of eru,  DM Password
    • Up next: Premium XP/Gold boost unlocks
  • Tainted Steel of Morgrond & Skinner's Acidic Plate are flagged Plot and can't be used in the craft-skill menu
    DefectShipped · Merit awardedJune 26th, 2026Credit: -Methonash-
    Already previously fixed Plot item crafting at smith via: Closed the 0-value forge exploit; forge now prices by true item value
    This idea is logged to fix how WIKI treats PLOT items (which it considers both unlootable, yet still player accessible)
  • Forge/Smith updates for weapons (Better handling for items worth more than default forge GP value limit)
    DefectShipped · Merit awardedJune 25th, 2026Credit: dc0960 (Dungeon_Crawler)
    When using a forge smith, he seems to cache and be speaking about the last weapon you used, instead of current. The Forge Wardens used to have a similar issue. 
    Related bugs:
    • smith not confirming upper GP craft limit on new items, uses "no" instead of that gp limit 
    • when I'm stripping batch of enchants and confirm with 'strike the enchantments' 
    • the one(s) i chose were removed but smith keeps asking me to remove more, I have to hit escape and restart conversation
    • when I did that he greeted me with "<UNRECOGNIZED TOKEN> Which enchantments shall.."
    • the strip items in batch only shows first 8 or 9 options, some items can have a lot more, need to paginated
  • Party Loot Roll system (configurable through rest menu)
    EnhancementShipped · Merit awardedJune 25th, 2026Credit: -Methonash-
    Party rolls can be opted in or out through the rest menu. More info at: https://homerslotr.com/manual/Customizations#party-loot
    Original request (Chat command to roll d100 for boss loot, or one command to roll for the whole party)
  • Fornost teleport Broken (Removed dead area from list of teleports)
    DefectShipped · Merit awardedJune 24th, 2026Credit: Llikanthus
  • Add Shuriken, Katana and Quarterstaff to monk weapon list and count as finessable
    EnhancementShipped · Merit awardedJune 24th, 2026Credit: Piskan (Alec Cain)
    baseitems.2da: Shuriken, Katana and Quarterstaff are now monk weapons (IsMonkWeapon=1, like Kama), so they get monk attack-bonus progression. Katana and Quarterstaff are now finessable (WeaponFinesseMinimumCreatureSize=2) for any class with the Weapon Finesse feat — not just monks, and small races included.

    Note on flurry: NWN has a single IsMonkWeapon flag that governs both monk-weapon benefits and Flurry of Blows — there is no per-weapon flurry toggle. Kama itself is flurry-compatible, so these weapons are too (the original “not compatible with flurry” ask was dropped after confirming Kama allows flurry).

    Live deployment requires repacking lotr_rules.hak with the new baseitems.2da, then refresh-nwsync + server restart.
  • Bard song damge modifier (not working again)
    DefectShipped · Merit awardedJune 24th, 2026Credit: Y a z k i r
    The damage on bard song isn't correct: 38 bard, 121 perform, giving +D4 damage? (expecting +6 instead at this skill and bard level, per Bard Song customized to mirror the customized Curse Song) -- Bruno Mars is the character

    Root cause was that EffectDamageIncrease takes a DAMAGE_BONUS_* constant, not a flat integer — the raw value 6 was being read as DAMAGE_BONUS_1d4, so the top tier rolled 1d4 instead of applying a flat +6. The damage amount is now routed through IPGetDamageBonusConstantFromNumber() so each tier maps to the correct constant (6 → flat +6). The identical bug was fixed in the matching Curse Song (x2_s2_cursesong) damage tiers (raw 6/8/10 were rolling 1d4/1d8/2d6, now flat −6/−8/−10). Tiers 1–5 were always correct and are unchanged; only the damage column was affected.
  • Wiki Missing creature: Numanan Numerocks Second Hand (CARN DUM)
    DefectShipped · Merit awardedJune 23rd, 2026Credit: Y a z k i r
    Two problems behind one report. On the wiki, differently-named creatures sharing a blueprint were collapsing into a single page, so Numanan Numerock's Second Hand had no page of its own; renamed placements now each get their own page (this recovered around 17 creatures, including Old Tagget and Sarah the Librarian). More seriously, in-game any creature placed with custom overrides — name, faction, abilities, gear, conversation — lost all of them the first time it died and respawned, which is why the same spawn point kept showing the wrong creature. Respawns now reproduce exactly what was placed.
  • Legendary Leveler: can't find Tumble
    DefectShipped · Merit awardedJune 23rd, 2026Credit: Piskan (Alec Cain)
    • Found and fixed HGLL bug that caused armor check penalty for currently equipped armor to be factored into skill ranks during legendary level ups
    • Added note in level up conversation that calls out what the system sees as the player's dominant class (highest level class), which is what determines the skills that are available for selection during level up (it is expected that having a minor class with tumble, does not let you take tumble during legendary levels)
  • Discipline missing from the forge craft list (Rivendell forge)
    DefectShipped · Merit awardedJune 23rd, 2026Credit: McGondy
    Found missing skills and added to forge crafting enchant options:
    • Discipline
    • Lore
    • Move Silently
    • Spellcraft
    • Spot
    • Use Magic Device

  • Items lost when logging out without talking to banker
    DefectShipped · Merit awardedJune 23rd, 2026Credit: Llikanthus
  • Weapons with both Attack Bonus (AB) and Enhancement Bonus (EB) appear to mis-calculate stats
    DefectShipped · Merit awardedJune 23rd, 2026Credit: Piskan (Alec Cain)
    Weapons carrying both an Attack Bonus and an Enhancement Bonus were misleading you: the NWN engine applies only the higher of the two to your attack roll, so any Attack Bonus at or below the Enhancement Bonus was dead weight on the character sheet. This is hardcoded engine behaviour with no toggle, so every weapon in the module was audited instead — 253 weapons had the two properties collapsed into a single Enhancement Bonus, raised to a balanced value where the old Attack Bonus was higher. Copies already in your inventory were repaired automatically.

    If you keep old copies in the Bank of Bree, take them out and leave them in a character's inventory overnight — the nightly 3am reboot scans character files, not storage boxes, so banked items will not be fixed until they are carried.
  • Adjust verbiage in leveing guide of wiki: legendary leveler area makes current verbiage makes it sound like you can fight enemies and gain XP there.
    DefectShipped · Merit awardedJune 22nd, 2026Credit: Y a z k i r
  • Theoden's Chosen seems to have more AC than the wiki's 82
    DefectShipped · Merit awardedJune 22nd, 2026Credit: -Methonash-
  • party XP is applied to the whole party even if not in the same area
    DefectShipped · Merit awardedJune 22nd, 2026Credit: Y a z k i r
    Also confirmed impact is from the Mirkwood Spiders, specifically:
    • Lava Climber
    • Death Weeper
    • Black Spear Spider
  • Disenchant-one-property service at all three forges; staged so an illegal item can never be minted
    EnhancementShipped · Merit awardedJune 20th, 2026Credit: dc0960 (Dungeon_Crawler)
    Players can batch disenchant options on high quality (over GP limit) stock items and forge master will keep prompting them to add more disenchants in order to get item at legal GP value for customized items, before letting them commit any updates.
  • New bardsong updates not working as expected
    DefectShipped · Merit awardedJune 20th, 2026Credit: -Methonash-
  • Forge-Warden can get script overflow and leave you stuck in pit prison
    DefectShipped · Merit awardedJune 19th, 2026Credit: dc0960 (Dungeon_Crawler)
  • Doubled player-cast spell/effect durations server-wide
    EnhancementShipped · Merit awardedJune 19th, 2026Credit: Piskan (Alec Cain)
  • Bard Song customized to mirror the customized Curse Song
    EnhancementShipped · Merit awardedJune 19th, 2026Credit: -Methonash-
  • Rod of Fast Lore — identifies all items in your inventory using your own Lore (castable on others)
    EnhancementShipped · Merit awardedJune 18th, 2026Credit: McGondy
  • Meaningwave companions: aegis ring, scaling unlocks, battlefield cures and a counterspell mode
    EnhancementShipped · Merit awardedJune 18th, 2026Credit: HomelessSon (Server Admin)
    Includes Stone-to-Flesh and Restoration battlefield cures — needs testing.
  • Name/typo fixes across creatures, items and all 337 conversations (gadalf, captian, etc.)
    DefectShipped · Merit awardedJune 17th, 2026Credit: Tukwut
  • Dimholt forgotten king: added a questline and fixed the bark frequency / damage handling
    EnhancementShipped · Merit awardedJune 16th, 2026Credit: Tukwut
  • Smith conversations now confirm current and available GP values for enchanting
    EnhancementShipped · Merit awardedJune 15th, 2026Credit: -Methonash-
  • Forges gained gold/value enchanting caps and tell you the value remaining to enchant with
    EnhancementShipped · Merit awardedJune 15th, 2026Credit: -Methonash-
  • Raised consumable stack size to 99 (potions)
    EnhancementShipped · Merit awardedJune 14th, 2026Credit: Piskan (Alec Cain)
  • Bestiary kill-tracking with both PARTY and SOLO credit
    EnhancementShipped · Merit awardedJune 14th, 2026Credit: dc0960 (Dungeon_Crawler)
  • Raised ammunition stack size to 999
    EnhancementShipped · Merit awardedJune 12th, 2026Credit: Piskan (Alec Cain)
  • Illegally-forged gear is quarantined in the Pit Prison; Forge Wardens can revert items to stock
    ExploitShipped · Merit awardedJune 11th, 2026Credit: HomelessSon (Server Admin)
  • Closed the 0-value forge exploit; forge now prices by true item value
    ExploitShipped · Merit awardedJune 10th, 2026Credit: Fugdish (Try_this)
    Items with 0 resale value (Belt of the Titans, monk belt, Lothlorien cloak) let every upgrade cost 0. Also added per-forge property caps.
  • Nerfed the overpowered Forge of Moria (godlike amulets for 8M gold)
    ExploitShipped · Merit awardedJune 8th, 2026Credit: Tukwut
  • Helms Deep cave & road: Edoras folk were Evil — set to Good
    DefectShipped · Merit awardedJune 8th, 2026Credit: McGondy
  • Good/Evil orbs at the Well of Eru: alignment VFX, a warning you'll be disliked by the other side, and auto-sync on teleport out
    EnhancementShipped · Merit awardedJune 7th, 2026Credit: McGondy
  • Raised the max ability-score bonus to 24 (was 12)
    EnhancementShipped · Merit awardedJune 7th, 2026Credit: Piskan (Alec Cain)
  • Cheap starter forge added in Bree
    EnhancementShipped · Merit awardedJune 7th, 2026Credit: -Methonash-
  • Fixed Dol Guldur Smithy refusing to buy gear (item-type filtering audit across all smiths)
    DefectShipped · Merit awardedJune 7th, 2026Credit: -Methonash-
  • Balrog no longer vanishes when the last player leaves and rests (respawn 90m -> 15m)
    DefectShipped · Merit awardedJune 7th, 2026Credit: Tukwut
  • Fixed Elrond's quest (couldn't use forge/smith even with the writ)
    DefectShipped · Merit awardedJune 5th, 2026Credit: FLYING HITCHER
  • Well-Mart option to auto-identify every item you carry
    EnhancementShipped · Merit awardedJune 4th, 2026Credit: Fugdish (Try_this)
  • Neutral alignments no longer attacked by both factions; alignment auto-syncs via the Well-of-Eru orbs
    DefectShipped · Merit awardedJune 4th, 2026Credit: Fugdish (Try_this)
  • Closed the exploit that let you cast spells in the Well of Eru after resting
    ExploitShipped · Merit awardedJune 3rd, 2026Credit: Tukwut
  • Rod of Fast Casting — a fast-buff tool
    EnhancementShipped · Merit awardedJune 3rd, 2026Credit: Piskan (Alec Cain)
  • Documented Curse Song behavior in the Customizations wiki page
    EnhancementShipped · Merit awardedJune 3rd, 2026Credit: -Methonash-
  • Fixed the Mirkwood door that should lead to the Basilisk King (was an empty tomb)
    DefectShipped · Merit awardedJune 2nd, 2026Credit: -Methonash-
  • Lonely Mountain — Temple of Marr: restored the merchant's missing store conversation
    DefectShipped · Merit awardedJune 1st, 2026Credit: -Methonash-
  • Fixed the White Hand Blaster failing with the wrong faction in the Magic Room
    DefectShipped · Merit awardedMay 31st, 2026Credit: -Methonash-
  • Combat modes (Power Attack, Rapid Shot, etc.) are now permanent toggles
    EnhancementShipped · Merit awardedMay 31st, 2026Credit: Piskan (Alec Cain)
  • Always roll max hit points on level up (no more re-rolling for theorycrafting)
    EnhancementShipped · Merit awardedMay 31st, 2026Credit: -Methonash-
  • Fixed weird interactions entering Legolas's area (disappear/reappear + periodic damage) and the missing inbound transition
    DefectShipped · Merit awardedMay 31st, 2026Credit: -Methonash-
  • Fixed Gloin's amulet immunity mismatch (wiki said 20%, item was 25%)
    DefectShipped · Merit awardedMay 31st, 2026Credit: Tukwut
  • Hall of Sauron (Mount Doom): fixed mixed-up factions (Bishop killing Underlord)
    DefectShipped · Merit awardedMay 31st, 2026Credit: -Methonash-
  • Fixed duplicate Weapon Focus / Improved Critical feats (from a CEP2 HAK update)
    DefectShipped · Merit awardedMay 31st, 2026Credit: -Methonash-
  • Fixed damage-immunity percentages not showing after the NWSync / CEP2 HAK update
    DefectShipped · Merit awardedMay 31st, 2026Credit: -Methonash-
  • Removed the requirements for depositing / withdrawing XP
    DefectShipped · Merit awardedMay 30th, 2026Credit: -Methonash-
  • Fixed Isengard / Dol Guldur faction issues
    DefectShipped · Merit awardedMay 30th, 2026Credit: Tukwut
  • Khamul's pulse attack no longer haunts players across the module after death
    DefectShipped · Merit awardedMay 28th, 2026Credit: Tukwut
  • Family bank: persistent XP, gold and Strongbox storage shared across your account
    EnhancementShipped · Merit awardedMay 27th, 2026Credit: -Methonash-
  • Fixed the endless bleed-out loop where regen kept you stuck dying
    DefectShipped · Merit awardedMay 21st, 2026Credit: Tukwut
  • Donation chest hands out Inaccessible (boss) items
    ExploitShipped · Merit awardedMay 18th, 2026Credit: -Methonash-
    Fixed
  • Fixed no-XP-for-kills after a weekend of server downtime
    DefectShipped · Merit awardedMay 16th, 2026Credit: Tukwut