Script: q_sor_rtn
// Blood of Elder Days -- Sorcerer line I (roadmap: sorcerer-line-early)
// Reply Script: the PC says what the blood cost, and the shard is set into the
// Staff of Elder Days (node 3).
#include "q_sor_inc"
void main()
{
SOR_TakeCost(GetPCSpeaker());
}