Script: q_sor_lrn
// Blood of Elder Days -- Sorcerer line I (roadmap: sorcerer-line-early)
// Reply Script: the PC lets Erendis name what woke in them (node 1).
#include "q_sor_inc"
void main()
{
SOR_TakeNaming(GetPCSpeaker());
}
q_sor_lrn// Blood of Elder Days -- Sorcerer line I (roadmap: sorcerer-line-early)
// Reply Script: the PC lets Erendis name what woke in them (node 1).
#include "q_sor_inc"
void main()
{
SOR_TakeNaming(GetPCSpeaker());
}