Script: q_kwn_plant
// q_kwn_plant — banner-stone OnUsed (roadmap: knight-westernesse-quest).
// A knight carrying the released standard (stage 4) sets the banner of
// the West in the old socket with their own hand: stage 4 -> 5, journal
// entry 5, a flare of the holy host for the field to see. Everyone else
// gets flavor. Per-PC, so the shared placeable never changes state.
#include "q_kwn_inc"
void main()
{
object oStone = OBJECT_SELF;
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
int nStage = QKWN_GetStage(oPC);
if (nStage == QKWN_STAGE_STANDARD)
{
QKWN_SetStage(oPC, QKWN_STAGE_PLANTED);
AddJournalQuestEntry(QKWN_QUEST, 5, oPC, FALSE, FALSE);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_FNF_LOS_HOLY_10), GetLocation(oStone));
ApplyEffectToObject(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_IMP_GOOD_HELP), oPC);
FloatingTextStringOnCreature(
"You set the banner of the West in the old socket, and the wind "
+ "off the River takes it. Halmir at the Well of Eru should hear "
+ "of this.", oPC, FALSE);
return;
}
if (nStage >= QKWN_STAGE_PLANTED)
{
FloatingTextStringOnCreature(
"The banner of the West flies here by your hand.", oPC, FALSE);
return;
}
FloatingTextStringOnCreature(
"An old socket-stone of the out-wall. Whatever standard it once "
+ "bore is long gone.", oPC, FALSE);
}