Script: q_ftr_shrd
// The Unbroken Shield -- Fighter line I (roadmap: fighter-line-early)
// Reply Script: the PC takes the broken captain's shard to bear (node 2).
#include "q_ftr_inc"
void main()
{
FTR_TakeShard(GetPCSpeaker());
}
q_ftr_shrd// The Unbroken Shield -- Fighter line I (roadmap: fighter-line-early)
// Reply Script: the PC takes the broken captain's shard to bear (node 2).
#include "q_ftr_inc"
void main()
{
FTR_TakeShard(GetPCSpeaker());
}