Script: q_fret_start
// Ferny's Return (roadmap: ferny-return) -- the player accepts the Guardian
// of Bree's request to investigate Bill Ferny's house. Persists per character
// (campaign DB "fret") and spawns the impostor at the admin-placed waypoint.
void main()
{
object oPC = GetPCSpeaker();
if (GetCampaignInt("fret", "stage", oPC) == 0)
{
SetCampaignInt("fret", "stage", 1, oPC);
AddJournalQuestEntry("ferny_return", 1, oPC, FALSE, FALSE);
}
// Spawn the impostor in billfernyshouse. No-ops gracefully until the
// admin places waypoint AP_ferny_return_1 (see the roadmap item manual_steps),
// and never double-spawns.
object oWP = GetWaypointByTag("AP_ferny_return_1");
if (GetIsObjectValid(oWP) && !GetIsObjectValid(GetObjectByTag("fret_impostor")))
CreateObject(OBJECT_TYPE_CREATURE, "fret_impostor", GetLocation(oWP));
}