Script: q_fret_death
// Ferny's Return -- OnDeath for the impostor (fret_impostor.utc). Advances
// every party-member PC in the area who is at stage 1 to stage 2 with
// outcome "fought". Quest state lives in the "fret" campaign DB per
// character, so it survives relogs and reboots.
void main()
{
object oKiller = GetLastKiller();
if (!GetIsPC(oKiller))
oKiller = GetMaster(oKiller);
if (!GetIsPC(oKiller))
return;
object oArea = GetArea(OBJECT_SELF);
object oMember = GetFirstFactionMember(oKiller, TRUE);
while (GetIsObjectValid(oMember))
{
if (GetArea(oMember) == oArea
&& GetCampaignInt("fret", "stage", oMember) == 1)
{
SetCampaignInt("fret", "stage", 2, oMember);
SetCampaignInt("fret", "outcome", 1, oMember);
AddJournalQuestEntry("ferny_return", 2, oMember, FALSE, FALSE);
}
oMember = GetNextFactionMember(oKiller, TRUE);
}
}