Script: q_fret_bribe
// Ferny's Return -- the player takes the impostor's bribe (Ferny's stash
// coin) instead of fighting. Advances to stage 2 with outcome "bribed"; the
// impostor slips out of Bree shortly after the deal is struck.
void main()
{
object oPC = GetPCSpeaker();
if (GetCampaignInt("fret", "stage", oPC) == 1)
{
SetCampaignInt("fret", "stage", 2, oPC);
SetCampaignInt("fret", "outcome", 2, oPC);
AddJournalQuestEntry("ferny_return", 2, oPC, FALSE, FALSE);
GiveGoldToCreature(oPC, 75);
}
// He keeps his word about one thing: he's gone.
DestroyObject(OBJECT_SELF, 8.0);
}