Script: q_bard_stn
// Tales That Live Forever -- Bard line I (roadmap: bard-line-early)
// Reply Script: the PC takes the Unfinished Lay away with them (node 2).
#include "q_bard_inc"
void main()
{
BRD_TakeLay(GetPCSpeaker());
}
q_bard_stn// Tales That Live Forever -- Bard line I (roadmap: bard-line-early)
// Reply Script: the PC takes the Unfinished Lay away with them (node 2).
#include "q_bard_inc"
void main()
{
BRD_TakeLay(GetPCSpeaker());
}