Script: q_arc_target
// q_arc_target -- The Warden's Mark (roadmap: arcane-archer-quest).
// OnUsed of the old archery target on Rivendell's training ground
// (rivendell.git.json, existing placed instance reused -- retagged
// WardenMark, made usable; it had no previous OnUsed, so there is
// nothing to chain). Runs the Arcane Archers' trial for a PC on the
// rite:
//
// * The come-as-an-archer fail condition: unless the PC stands with a
// longbow or shortbow equipped AND arrows in the quiver
// (QARC_ComesAsArcher), the attempt fails with a flavor message and
// nothing is granted. Retry allowed -- string the bow, nock an
// arrow, and use the mark again. Deterministic: no dice.
// * As an archer at stage 1: gives the Warden's Shaft, stage 1 -> 2
// + journal 2. At stage 2 with the shaft lost, re-gives it (never
// duplicates -- GetItemPossessedBy guard; the item is plot + cursed
// and only the finish consumes it).
//
// Does nothing for PCs not on the rite (a quiet flavor line only).
#include "q_arc_inc"
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
int nStage = QARC_GetStage(oPC);
if (nStage < QARC_STAGE_ACCEPTED || nStage > QARC_STAGE_SHAFT)
{
FloatingTextStringOnCreature(
"An old target, older than the house around it. Deep in the "
+ "gold ring sits a grey-fletched shaft no weather has touched.",
oPC, FALSE);
return;
}
if (QARC_HasShaft(oPC)) return;
// The fail condition: come to the mark any way but an archer's way
// and the shaft does not move. String the bow and try again.
if (!QARC_ComesAsArcher(oPC))
{
FloatingTextStringOnCreature(
"You set your hand to the grey-fletched shaft and it does not move -- "
+ "the mark does not know you. Come as an archer comes: bow in hand, "
+ "arrow nocked, quiver full.",
oPC, FALSE);
return;
}
CreateItemOnObject(QARC_SHAFT_RES, oPC, 1);
if (nStage == QARC_STAGE_ACCEPTED)
{
QARC_SetStage(oPC, QARC_STAGE_SHAFT);
AddJournalQuestEntry(QARC_QUEST, 2, oPC, FALSE, FALSE);
}
FloatingTextStringOnCreature(
"With the bow in your hand the shaft comes free like a note leaving "
+ "a string -- grey-fletched, straight as the day it flew, and humming "
+ "faintly still.",
oPC, FALSE);
}