Script: hm_cheat_chest
#include "admin_db"
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
// Whitelist lives in the "admindb" campaign database (admins.can_chest),
// not in source — keys never ship inside the .mod.
int bAuth = Admin_CanChest(oPC);
if (!bAuth)
{
SendMessageToPC(oPC, "This chest is not for you.");
return;
}
if (GetItemPossessedBy(oPC, "mw_mixtape") == OBJECT_INVALID) CreateItemOnObject("mw_mixtape", oPC);
if (GetItemPossessedBy(oPC, "superdeluxe") == OBJECT_INVALID) CreateItemOnObject("superdeluxering", oPC);
if (GetItemPossessedBy(oPC, "X0_CLOTH004") == OBJECT_INVALID) CreateItemOnObject("cloth005", oPC);
if (GetItemPossessedBy(oPC, "DenethorsPlate") == OBJECT_INVALID) CreateItemOnObject("denethorsplat001", oPC);
if (GetItemPossessedBy(oPC, "Theuntouchable") == OBJECT_INVALID) CreateItemOnObject("theuntouchable", oPC);
if (GetItemPossessedBy(oPC, "EvilDeathShield") == OBJECT_INVALID) CreateItemOnObject("evildeathshield", oPC);
if (GetItemPossessedBy(oPC, "BossRing") == OBJECT_INVALID) CreateItemOnObject("bossring001", oPC);
if (GetItemPossessedBy(oPC, "SuperKama") == OBJECT_INVALID) CreateItemOnObject("item082", oPC);
if (GetItemPossessedBy(oPC, "HomersTouch") == OBJECT_INVALID) CreateItemOnObject("item068", oPC);
if (GetItemPossessedBy(oPC, "X0_IT_MNECK001dds") == OBJECT_INVALID) CreateItemOnObject("it_mneck002", oPC);
if (GetItemPossessedBy(oPC, "StaffofHomer") == OBJECT_INVALID) CreateItemOnObject("staffofhomer", oPC);
if (GetItemPossessedBy(oPC, "SommanusAxe") == OBJECT_INVALID) CreateItemOnObject("sommanusaxe", oPC);
if (GetItemPossessedBy(oPC, "ZOMGWTFBBQHAX") == OBJECT_INVALID) CreateItemOnObject("zomgwtfbbqhax", oPC);
if (GetItemPossessedBy(oPC, "homerclaw") == OBJECT_INVALID) CreateItemOnObject("it_crewpsp024", oPC);
if (GetItemPossessedBy(oPC, "Maghicaepic") == OBJECT_INVALID) CreateItemOnObject("jubmaghica001", oPC);
if (GetItemPossessedBy(oPC, "SmashsSword") == OBJECT_INVALID) CreateItemOnObject("item061", oPC);
if (GetItemPossessedBy(oPC, "x0_misc_fists") == OBJECT_INVALID) CreateItemOnObject("x0_misc_fists", oPC);
if (GetItemPossessedBy(oPC, "ElrondsWrit") == OBJECT_INVALID) CreateItemOnObject("elrondswrit", oPC);
if (GetItemPossessedBy(oPC, "Forgekey") == OBJECT_INVALID) CreateItemOnObject("forgekey", oPC);
if (GetItemPossessedBy(oPC, "ammoreplicator") == OBJECT_INVALID) CreateItemOnObject("ammoreplicator", oPC);
// Rapid-testing supply: always hand out a fresh stack of 3 Runes of Expansion
// (consumable, so no possession guard — each use tops the tester back up to 3).
CreateItemOnObject("slot_token", oPC, 3);
SendMessageToPC(oPC, "Your items have been placed in your inventory.");
}