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Combat & Bosses

Group: Server Info · Tag: mod_combat · Priority: Lowest

IDJournal textAwarded by
1final=== Combat & Bosses === Soul-fatigue on Heal (Heal spell, Mass Heal, and Heal potions): 1. The heal resolves in full — you go to 100% HP as normal. 2. You then take 10% of your max HP as damage per stack you already had. This is a scripted cost: no resistance, immunity or DR reduces it, and it can kill you. 3. One new stack is added. Each stack falls off on its own 3-minute timer. A heal at 0 stacks is free. At 10 stacks the post-heal hit is 100% of max HP. Casting Heal at undead is an attack, not a heal — no stack, no damage. Boss enrage-on-retreat (Roll of the Fallen bosses only): Disengaging — leaving its area, moving more than 40m away, or logging out for ~12 seconds — makes the boss taunt you by name, gain +2 to ALL ability scores for the rest of that life, and instantly heal 25% of its missing HP. It fires even if your party keeps fighting. Every retreat stacks. Dying is not retreating. The enrage never carries onto a respawn. See wiki: Manual > Customizations > Combat & Bosseshgll_cliententer