Deck of Hazards
The mages of the Empire of Netheril once played the card game of Hazard for idle amusement, building decks of slightly magical cards to use in friendly competition against each other. In the millennia since the fall of Netheril, however, the magic in the surviving decks has gradually steeped and intensified. Now, a Deck of Hazards produces many powerful effects both beneficial and baneful on those who take the risk of drawing cards from the deck. An adventurer who is so fortunate -- or unfortunate, as the case may be -- to discover a Deck of Hazards may choose to draw one, two, or three cards. Once the decision has been made, however, it cannot be retracted. The specified number of cards will be drawn automatically, and then the deck will vanish forever.
Properties
| Property | Subtype | Value | Param | Chance % |
|---|---|---|---|---|
| Cast Spell | Deck of Many Things 1 | 1 charge | ||
| Cast Spell | Deck of Many Things 2 | 1 charge | ||
| Cast Spell | Deck of Many Things 3 | 1 charge |
Raw values
| PropertyName | Subtype | CostTable | CostValue | Param1/Val | Chance |
|---|---|---|---|---|---|
| 15 | 411 | 3 | 1 | 255/0 | 100 |
| 15 | 412 | 3 | 1 | 255/0 | 100 |
| 15 | 413 | 3 | 1 | 255/0 | 100 |
Where to find
Not found in any store, container, creature inventory, or script reward — this item may be inaccessible to players.