List of Playable Subraces
Playable Subraces: What the player types in his/her "Subrace" box is referred to as Subrace Syntax. (The syntaxes are not case sensitive) Human Aasimar Sub-race Syntax: Aasimar Alignment Restriction: Good Favored Class: Paladin Properties: Ability Bonus: Charisma +2 Ability Bonus: Wisdom +2 Damage Resistance: Acid Resist 5 / - Damage Resistance: Cold Resist 5 / - Damage Resistance: Electrical Resist 5 / - Darkvision Saving Throw Bonus: Universal +2 Skill Bonus: Listen +2 Skill Bonus: Spot +2 Special Abilities: Cast Spell: Light (5) 1 Use/Per Day ECL: +1 Tiefling Sub-race Syntax: Tiefling Alignment Restriction: Evil Favored Class: Rogue Properties: Ability Bonus: Dexterity +2 Ability Bonus: Intelligence +2 Decreased Ability Score: Charisma -2 Damage Resistance: Acid Resist 5 / - Damage Resistance: Cold Resist 5 / - Damage Resistance: Electrical Resist 5 / - Darkvision Saving Throw Bonus: Universal +2 Skill Bonus: Bluff +2 Skill Bonus: Hide +2 Special Abilities: Cast Spell: Darkness (3) 1 Use/Per Day ECL: +1 Air-Genasi Sub-race Syntax: Air-Genasi Favored Class: Fighter Properties: Ability Bonus: Dexterity +2 Ability Bonus: Intelligence +2 Darkvision Decreased Ability Score: Charisma -2 Decreased Ability Score: Wisdom -2 Earth-Genasi Sub-race Syntax: Earth-Genasi Favored Class: Fighter Properties: Ability Bonus: Constitution +2 Ability Bonus: Strength +2 Darkvision Decreased Ability Score: Charisma -2 Decreased Ability Score: Wisdom -2 Fire-Genasi Sub-race Syntax: Fire-Genasi Favored Class: Fighter Properties: Ability Bonus: Intelligence +2 Darkvision Decreased Ability Score: Wisdom -2 Water-Genasi Sub-race Syntax: Water-Genasi Favored Class: Fighter Properties: Ability Bonus: Constitution +2 Darkvision Decreased Ability Score: Charisma -2 Immunity: Specific Spell Drown Illithid Sub-race Syntax: Illithid Alignment Restriction: Lawful Evil Favored Class: Wizard Class Restriction: Monk, Sorcerer or Wizard Only. Properties: Ability Bonus: Charisma +2 Ability Bonus: Constitution -4 Ability Bonus: Dexterity +4 Ability Bonus: Intelligence +8 Ability Bonus: Strength +2 Ability Bonus: Wisdom +4 AC Bonus +3 Darkvision Immunity: Miscellaneous: Mind-Affecting Spells Appearance: Illithid Special Abilities: Cast Spell: Charm Monster (10) 1 Use/Day Cast Spell: Charm Person (10) 1 Use/Day Spell Resistance: 25 + 1 Per Level. Light Sensitive. ECL: +2 Dwarf Artic Sub-race Syntax: Dwarf-Artic Favored Class: Ranger Properties: Ability Bonus: Strength +4 AC Bonus +1 Decreased Ability Score: Dexterity -2 Immunity: Damage Type: Cold 100% Immunity Bonus Skill Bonus: Hide +4 ECL: +1 Duergar Sub-race Syntax: Dwarf-Duergar Favored Class: Ranger Properties: Decreased Ability Score: Charisma -2 Immunity: Miscellaneous: Paralysis Immunity: Miscellaneous: Poison Immunity: Specific Spell Phantasmal Killer Immunity: Specific Spell Weird Special Abilities: Cast Spell: Invisibility (3) 1 Use Per/Day Light Sensitive ECL: +2 Wild Sub-race Syntax: Dwarf-Wild Favored Class: Barbarian Properties: AC Bonus +1 Bonus Feat: Use Poison Damage Resistance: Fire Resist 5 / - Saving Throw Bonus: Disease +4 Saving Throw Bonus: Poison +1 Skill Bonus: Hide +4 Azer Sub-race Syntax: Azer Properties: Ability Bonus: Dexterity +2 Ability Bonus: Intelligence +2 Ability Bonus: Strength +2 Ability Bonus: Wisdom +2 AC Bonus +6 Damage Vulnerability: Cold 50% Damage Vulnerability Darkvision Immunity: Damage Type: Fire 100% Immunity Bonus Appearance: Azer Spell Resistance: 13 + 1 Per Level. Light Sensitive. ECL: +3 Elf Aquatic Sub-race Syntax: Elf-Aquatic Favored Class: Fighter Properties: Decreased Ability Score: Intelligence -2 Immunity: Specific Spell Drown Avariel Sub-race Syntax: Elf-Avariel Favored Class: Cleric Properties: Ability Bonus: Dexterity +2 Ability Bonus: Intelligence +2 Ability Bonus: Wisdom +2 Skill Bonus: Spot +2 Wild Sub-race Syntax: Elf-Wild Favored Class: Sorcerer Properties: Decreased Ability Score: Intelligence -2 Wood Sub-race Syntax: Elf-Wood Favored Class: Ranger Properties: Ability Bonus: Strength +2 Decreased Ability Score: Charisma -2 Decreased Ability Score: Intelligence -2 Drow Sub-race Syntax: Drow Alignment Restriction: Evil Favored Class: Male - Wizard. Female - Cleric. Properties: Ability Bonus: Charisma +2 Ability Bonus: Intelligence +2 Darkvision Saving Throw Bonus: Specific: Will +2 Skill Bonus: Hide +2 Skill Bonus: Move Silently +2 Special Abilities: Cast Spell: Darkness (3) 1 Use Per Day Cast Spell: Light (5) 1 Use Per Day Spell Resistance: 10 + 1 Per Level. Light Sensitive. ECL: +2 Half-Elf Half-Drow Sub-race Syntax: Half-Drow Properties: Darkvision Air-Touched Sub-race Syntax: Air-Touched Favored Class: Rogue Properties: Ability Bonus: Dexterity +2 Ability Bonus: Intelligence +2 AC Bonus vs. Alignment Group: Lawful +2 Damage Vulnerability: Magical 25% Damage Vulnerability Decreased Ability Score: Strength -2 Decreased Ability Score: Wisdom -2 Immunity: Damage Type: Cold 10% Immunity Bonus Immunity: Damage Type: Electrical 10% Immunity Bonus Shadow Sub-race Syntax: Shadow Favored Class: Rogue Properties: Ability Bonus: Intelligence +2 AC Bonus vs. Alignment Group: Good +1 Damage Vulnerability: Positive Energy 25% Damage Vulnerability Darkvision Decreased Ability Score: Charisma -2 Immunity: Damage Type: Negative Energy 10% Immunity Bonus Halfling Deep Sub-race Syntax: Deep Properties: Darkvision Skill Bonus: Search +2 Ghostwise Sub-race Syntax: Ghostwise Favored Class: Barbarian Bugbear Sub-race Syntax: Bugbear Favored Class: Rogue Properties: Ability Bonus: Constitution +2 Ability Bonus: Strength +4 AC Bonus +3 Bonus Feat: Armor Proficiency (light) Bonus Feat: Shield Proficiency Bonus Feat: Weapon Proficiency (simple) Darkvision Decreased Ability Score: Charisma -2 Appearance: Bugbear Light Sensitive. ECL: +1 Goblin Sub-race Syntax: Goblin Favored Class: Rogue Properties: Darkvision Decreased Ability Score: Charisma -2 Appearance: Goblin Pixie Sub-race Syntax: Pixie Alignment Restriction: Neutral Favored Class: Sorcerer Class Restriction: Bard, Rogue, Sorcerer or Wizard. Properties: Ability Bonus: Charisma +6 Ability Bonus: Dexterity +8 Ability Bonus: Intelligence +6 Ability Bonus: Wisdom +4 AC Bonus +1 Bonus Feat: Dodge Damage Reduction: +1 Soak 5 Damage Darkvision Decreased Ability Score: Constitution -4 Decreased Ability Score: Strength -4 Appearance: Pixie Special Abilities: Cast Spell: Confusion (10) 1 Use/Day Cast Spell: Entangle (5) 1 Use/Day Cast Spell: Invisibility (3) 1 Use/Day Cast Spell: Lesser Dispel (5) 1 Use/Day Cast Spell: Polymorph Self (7) 1 Use/Day Spell Resistance: 15 + 1 Per Level. Special Restrictions: Can only use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts) Can only wear clothing armour. Cannot use a shield. ECL: +3 Half-Orc Ogre Sub-race Syntax: Ogre Alignment Restriction: Non-Lawful Properties: Ability Bonus: Constitution +4 Ability Bonus: Strength +6 AC Bonus +5 Bonus Feat: Armor Proficiency (light) Bonus Feat: Armor Proficiency (medium) Bonus Feat: Shield Proficiency Bonus Feat: Weapon Proficiency (martial) Bonus Feat: Weapon Proficiency (simple) Darkvision Decreased Ability Score: Charisma -4 Decreased Ability Score: Dexterity -2 Decreased Ability Score: Intelligence -4 Decreased Skill Modifier: Hide -8 Decreased Skill Modifier: Move Silently -5 Appearance: Ogre Special Restrictions: Cannot use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts) ECL: +2 Troll Sub-race Syntax: Troll Favored Class: Fighter Properties: Ability Bonus: Constitution +6 Ability Bonus: Strength +6 AC Bonus +4 Darkvision Decreased Ability Score: Charisma -4 Decreased Ability Score: Intelligence -4 Decreased Ability Score: Wisdom -2 Regeneration +3 Decreased Skill Modifier: Hide -8 Decreased Skill Modifier: Move Silently -5 Appearance: Troll Special Restrictions: Cannot use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts) ECL: +2 Gnome Svirfneblin Sub-race Syntax: Svirfneblin Properties: Ability Bonus: Dexterity +2 Ability Bonus: Wisdom +2 Bonus Feat: Dodge Darkvision Decreased Ability Score: Charisma -4 Saving Throw Bonus: Universal +2 Skill Bonus: Search +2 Special Abilities: Cast Spell: Blindness/Deafness (3) 1 Use/Day Spell Resistance: 10 + 1 Per Level. Light Sensitive. ECL: +2 Tinker Sub-race Syntax: Tinker Properties: Ability Bonus: Intelligence +2 Decreased Ability Score: Wisdom -2 Skill Bonus: Appraise +2 Skill Bonus: Craft Armor +4 Skill Bonus: Craft Trap +4 Skill Bonus: Craft Weapon +4 Skill Bonus: Disable Trap +2 Skill Bonus: Open Lock +2 Skill Bonus: Set Trap +2 Skill Bonus: Use Magic Device +4 Undead Lich Sub-race Syntax: Lich Races that Qualify: Human, Elf or Half-Elf Class Restriction: Wizard or Sorcerer Alignment Restriction: Evil Favored Class: Wizard Properties: Ability Bonus: Charisma +2 Ability Bonus: Intelligence +2 Ability Bonus: Wisdom +2 Damage Reduction: +1 Soak 15 Damage Turn Resistance +4 Immunity: Damage Type: Cold 100% Immunity Bonus Immunity: Damage Type: Electrical 100% Immunity Bonus Bonus Feats: Level 5: Immunity: Miscellaneous: Disease Level 10: Immunity: Miscellaneous: Poison Level 15: Immunity: Miscellaneous: Paralysis Level 20: Immunity: Miscellaneous: Level/Ability Drain Level 25: Immunity: Miscellaneous: Mind-Affecting Spells Level 30: Immunity: Miscellaneous: Death Magic Level 35: Immunity: Miscellaneous: Sneak Attack Level 40: Immunity: Miscellaneous: Critical Hits Special Abilities: Cast Spell: Destruction (13) 1 Use/Day Cast Spell: Vampiric Touch (5) 1 Use/Day Spell Resistance: 10 + 1/2 Per Level. Appearance: Lich Light Sensitive. Takes 4 Divine Damage while in Sunlight. ECL: +3 Vampire Sub-race Syntax: Vampire Races that Qualify: Human, Elf or Half-Elf Alignment Restriction: Evil Favored Class: Rogue Properties: Damage Vulnerability: Divine 100% Damage Vulnerability Darkvision Decreased Ability Score: Charisma -2 Decreased Saving Throws: Divine -5 Regeneration +1 Bonus Feats: Level 5: Immunity: Miscellaneous: Paralysis Level 10: Immunity: Miscellaneous: Poison Regeneration increases by +1 Level 15: Immunity: Miscellaneous: Disease Level 20: Immunity: Miscellaneous: Death Magic Level 25: Immunity: Miscellaneous: Level/Ability Drain Level 30: Immunity: Miscellaneous: Mind-Affecting Spells Regeneration increases by +1 Level 35: Immunity: Miscellaneous: Sneak Attack Level 40: Immunity: Miscellaneous: Critical Hits Regeneration increases by +1 Special Abilities: Cast Spell: Vampiric Touch (5) 1 Use/Day Appearance: Changes to Vampire by Night. Special Features: At Night time: Strength increases by +6, Dexterity increases by +4, Constitution increases by +4, Charisma increases by +2, AC increases by +4 and AB increases by +10. Light Sensitive. Takes 2 Divine Damage while in Sunlight. ECL: +3
Where to find
Not found in any store, container, creature inventory, or script reward — this item may be inaccessible to players.