Summoned Animated Armour
- ResRef
- wwp_animatedarmo
- Tag
- WW_ANIMATEDARMOUR
- Race
- Construct
- Appearance
- Horror: Battle
- Class(es)
- Construct 15
- HP
- 7,000
- CR
- 1704.0
- Faction
- (None)
- Conversation
- —
Kills
Not yet slain by any adventurer.
Where to find
Not placed in any area.
Abilities
| Str | 20 | Dex | 13 | Con | 13 (+3 item) | Int | 10 | Wis | 16 | Cha | 12 |
|---|
Classes
Animated Armours are just what their name suggest; armours that have been full or partly brought to life. The strenghts of these armours vary's greatly, based on the type of armour and the casters level.
Combat
| HP | 7,000 | AC | 92 (10 base + +1 Dex + +70 natural (NaturalAC) + +5 armor + +6 armor enchant) | BAB | +11 |
|---|
| Fort | +1 | Ref | +1 | Will | +3 |
|---|
AC extras: +6 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Equipment combat properties (combined)
| Ability Bonuses | Constitution +3 |
| Damage Resistance | Divine 15/-, Piercing 15/-, Positive 15/- |
| Misc Abilities | Freedom of Movement |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | nw_wplmhb006 | | Melee | +16/+11/+6 | — | |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Krenshar, Fear Gaze | 0 | 1/day |
Equipment
Feats (13)
- ArmProfHvy
- Cleave
- darkvision
- PowerAtk
- WeapFocHalb
- WeapFocLongBow
- WeapProfCreature
- WeapProfEx
- WeapProfMar
- WeapProfSim
- WeapSpeGSw
- WeapSpeHalb
- WeapSpeLongBow
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_ch_ac1 |
| ScriptOnNotice | nw_ch_ac2 |
| ScriptEndRound | nw_ch_ac3 |
| ScriptDialogue | nw_ch_ac4 |
| ScriptAttacked | nw_ch_ac5 |
| ScriptDamaged | nw_ch_ac6 |
| ScriptDeath | nw_ch_ac7 |
| ScriptDisturbed | nw_ch_ac8 |
| ScriptSpawn | nw_ch_ac9 |
| ScriptRested | |
| ScriptSpellAt | nw_ch_acb |
| ScriptUserDefine | nw_ch_acd |
| ScriptOnBlocked | nw_ch_ace |