Boromir, Steward of Gondor

ResRef
ds_creature009
Tag
BoromirStewardofGondor
Race
Human
Appearance
(Dynamic) Human
Class(es)
Fighter 40/Ranger 30/Barbarian 60
HP
8,460
CR
1461.0
Faction
Merchant (id 3)
Conversation
ds_attack

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str90Dex50Con50Int50Wis50Cha47

Classes

ClassLevel
Fighter40
Ranger30
Barbarian60

Combat

HP8,460 (8,400 + 60 Epic Toughness)AC66 (10 base + +20 Dex + +2 natural (NaturalAC) + +6 armor + +7 armor enchant + +2 shield + +7 shield enchant + +8 dodge (items) + +4 dodge (haste))BAB+20
Fort+29Ref+24Will+29

AC extras: +7 AC Bonus, +7 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Equipment combat properties (combined)

AC Bonus (Dodge, items)+8
Skill BonusesListen +50, Spot +50
Damage ResistanceAcid 50/-, Cold 10/-, Divine 5/-, Electrical 10/-, Fire 50/-, Piercing 5/-, Slashing 5/-, Sonic 5/-
Damage ReductionSoak15, bypass +10
Damage ImmunityAcid (50%), Bludgeoning (50%), Divine (50%), Negative (50%), Piercing (50%), Slashing (50%)
Misc ImmunityCritical Hits, Death Magic, Disease, Fear, Knockdown, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Immunity: SpellsBigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Bigby's Grasping Hand, Drown, Flesh to Stone, Harm, Implosion
Regeneration+20 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handSword of The Stewards {EPIC}longswordMelee+83/+78/+73/+681d8+55 (56–63) + Damage Bonus Divine 18, Damage Bonus Electrical 2d12, Damage Bonus Fire 2d12, Damage Bonus Slashing 2d12, Massive Criticals 2019-20/x2

Spells

Ranger

Level 1 (Memorized)Cure Light Wounds, Entangle
Level 2 (Memorized)One with the Land
Level 3 (Memorized)Summon Creature III
Level 4 (Memorized)Polymorph Self

Special abilities

Spell/abilityCaster levelUses
Aura of Protection02/day
Aura of Stunning01/day
Psionic Mind Blast 10m Radius01/day
Pulse, Water Elemental Drown02/day

Equipment

SlotItemLootable
ChestBoromir's PlateYes
Right handSword of The Stewards {EPIC}No
Left handShield of BoromirYes
CloakCloak of KingsNo
Left ringBoss Ring UNDROPABLENo
NeckAmulet of Natural Armor +7No
BeltNightsmokeYes
Creature hideNPC Buff Gear **No

Feats (41)

Skills

SkillRanks
Animal Empathy15
Concentration16
Discipline31
Heal31
Hide15
Listen30
Lore1
Parry31
Taunt15
Craft Trap1
Intimidate15
Craft Armor1
Craft Weapon2

Scripts

EventScript
ScriptHeartbeat
ScriptOnNotice
ScriptEndRound
ScriptDialogue
ScriptAttacked
ScriptDamaged
ScriptDeath
ScriptDisturbed
ScriptSpawnleash_spawn
ScriptRested
ScriptSpellAt
ScriptUserDefine
ScriptOnBlocked