Greater Doom Knight

ResRef
doomkght001
Tag
DoomKnightII
Race
Undead
Appearance
Doom Knight
Class(es)
Outsider 60/Barbarian 20
HP
1,760
CR
472.0
Faction
Hostile (id 1)
Conversation

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str67 (+12 item)Dex40Con50Int30Wis45Cha27

Classes

ClassLevel
Outsider60
Barbarian20

The cursed, undead corruptions of once-upright paladins who fell from grace, Doom Knights are the scourge of all lands over which they hold dominion.

Combat

HP1,760 (1,720 + 40 Epic Toughness)AC39 (10 base + +15 Dex + +6 natural (NaturalAC) + +2 natural (Armor Skin) + +2 armor enchant + +4 dodge (haste))BAB+20
Fort+64Ref+15Will+29

AC extras: +2 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Equipment combat properties (combined)

Ability BonusesStrength +12
Skill BonusesSpot +50
Damage ResistanceAcid 50/-, Bludgeoning 15/-, Cold 15/-, Divine 5/-, Electrical 15/-, Fire 20/-, Magical 10/-, Negative 25/-, Piercing 20/-, Positive 5/-, Slashing 15/-, Sonic 10/-
Damage ReductionSoak50, bypass +5
Damage ImmunityAcid (25%), Positive (75%)
Misc ImmunityCritical Hits, Death Magic, Disease, Fear, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison
Immunity: SpellsCloud of Bewilderment, Dominate Monster, Dominate Person, Harm, Implosion, Tasha's Hideous Laughter
Regeneration+10 HP/round
Regen: Vampiric+2 HP/hit
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handHarbinger Kin +8 [Mt Doom]greatswordMelee+64/+59/+54/+492d6+28 (30–40) + Damage Bonus Fire 20, Damage Bonus vs. Alignment Group Chaotic 20, Damage Bonus vs. Alignment Group Chaotic 2d12, Damage Bonus vs. Alignment Group Evil 20, Damage Bonus vs. Alignment Group Evil 2d12, Damage Bonus vs. Alignment Group Good 20, Damage Bonus vs. Alignment Group Good 2d12, Damage Bonus vs. Alignment Group Lawful 20, Damage Bonus vs. Alignment Group Lawful 2d12, Damage Bonus vs. Alignment Group Neutral 20, Damage Bonus vs. Alignment Group Neutral 2d12, Massive Criticals 20, On Hit Properties Silence DC 26, Regeneration: Vampiric +219-20/x2

Spells

Special abilities

Spell/abilityCaster levelUses
Aura of Fear92/day
Dispel Magic92/day
Fireball91/day
Power Word, Stun91/day
See Invisibility93/day

Equipment

SlotItemLootable
ChestFull Plate +2Yes
Right handHarbinger Kin +8 [Mt Doom]No
Creature hideNPC Buff GearNo

Inventory (1)

ItemItem TypeLootablePickpocketable
Harbinger Kin +8greatswordYesNo

Feats (43)

Skills

SkillRanks
Concentration40
Discipline70
Listen40
Search5
Spot40
Intimidate40

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte