Conversation: q_rid_conv
Triggered by
- creature NPC Whispering Wretch
q_rid_wretch
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
q_rid_c_o1 | active | ✓ | |
q_rid_c_o2 | active | ✓ | |
q_rid_c_o3 | active | ✓ | |
q_rid_c_o4 | active | ✓ | |
q_rid_begin | action | ✓ | |
q_rid_c_show | active | ✓ | |
q_rid_a1 | action | ✓ | |
q_rid_c_win | active | ✓ | |
q_rid_c_lose | active | ✓ | |
q_rid_c_right | active | ✓ | |
q_rid_c_wrong | active | ✓ | |
q_rid_a2 | action | ✓ | |
q_rid_a3 | action | ✓ | |
q_rid_a4 | action | ✓ | |
q_rid_c_mid | active | ✓ | |
q_rid_c_week | active | ✓ |
Quest entries granted
| Quest | Tag | Step(s) |
|---|---|---|
| The Riddle Game | riddle_game | 1, 2 |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM6360> | q_rid_c_week |
<CUSTOM6361> | q_rid_c_lose, q_rid_c_show, q_rid_c_win |
<CUSTOM6362> | q_rid_c_show |
<CUSTOM6363> | not found in static analysis |
<CUSTOM6364> | not found in static analysis |
<CUSTOM6365> | not found in static analysis |
<CUSTOM6366> | not found in static analysis |
<CUSTOM6367> | q_rid_c_right |
<CUSTOM6368> | q_rid_c_wrong |
Starting entries
- entry #2 (if
q_rid_c_mid) — Sss, it came back to us, precious! Good, good. The game is not finished, no -- s… - entry #1 (if
q_rid_c_week) — No, no, NO! We played already, precious, it knows we did. The riddles are all us… - entry #0 — *Something pale crouches on a rock at the water's edge, all bones and long finge…
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #2 (if q_rid_c_mid) ¶
Sss, it came back to us, precious! Good, good. The game is not finished, no -- seven we promised and seven it gets, not one less. *It rubs its long hands together.* Where were we? Yes, yes... listen close now.
reply #3 ¶
Go on, then. Ask.
entry #3 (if q_rid_c_show) ¶
Riddle <CUSTOM6361>[q_rid_c_lose, q_rid_c_show, q_rid_c_win] of seven, precious. Listen, listen:
<CUSTOM6362>[q_rid_c_show]
reply #4 → q_rid_a1 (if q_rid_c_o1) ¶
<CUSTOM6363>
entry #6 (if q_rid_c_win) ¶
*It writhes on its rock, hissing and spitting.* It wins, it WINS! <CUSTOM6361>[q_rid_c_lose, q_rid_c_show, q_rid_c_win] of seven, curse it and crush it! Sss... a bargain is a bargain, precious, even in the dark. Take it then -- take the present and choke on it! *It flings your prize at you and hunches jealously over the rest of its little hoard.* The game is done. Come back when the week turns, if it dares. Gollum, gollum.
reply #10 ¶
A pleasure doing business, wretch. Until the week turns.
entry #7 (if q_rid_c_lose) ¶
*It capers on its rock, hugging itself with glee.* It loses, it loses! Only <CUSTOM6361>[q_rid_c_lose, q_rid_c_show, q_rid_c_win] of seven, stupid lost thing! No present, no precious, nothing for it but the long cold walk back up into the nasty light. Gollum! *It settles back into the dark, still chuckling wetly.* Come back when the week turns and we plays again. We likes winning, yes we does, precious. We likes it very much.
reply #11 ¶
Enjoy your cave, wretch. I'll be back for your hoard.
entry #4 (if q_rid_c_right) ¶
<CUSTOM6367>[q_rid_c_right]
entry #5 (if q_rid_c_wrong) ¶
<CUSTOM6368>[q_rid_c_wrong]
reply #5 → q_rid_a2 (if q_rid_c_o2) ¶
<CUSTOM6364>
reply #6 → q_rid_a3 (if q_rid_c_o3) ¶
<CUSTOM6365>
reply #7 → q_rid_a4 (if q_rid_c_o4) ¶
<CUSTOM6366>
entry #1 (if q_rid_c_week) ¶
No, no, NO! We played already, precious, it knows we did. The riddles are all used up, gollum, all spent and swallowed. Come back when the week turns -- <CUSTOM6360>[q_rid_c_week], yes, we counted -- and we'll have seven new ones, oh yes. Sharp ones. Hard ones. *It curls around its rock and glares.* Go away now. Leave us alone.
reply #2 ¶
Keep your riddles, then. Farewell.
entry #0 ¶
*Something pale crouches on a rock at the water's edge, all bones and long fingers, with two great pale eyes like small moons.* What is it, precious? Is it soft? Is it juicy? Sss... no, no. It's a big one, a bold one, come down into our dark with its little light. *It creeps closer, whispering.* Does it know the old game, precious? Riddles! Seven riddles we asks it, and seven answers it gives us. Guess five of the seven rightly and it wins a present from our hoard, yes, a true present. Guess fewer... and it wins nothing at all, gollum, nothing but the dark. But only once while the week lasts -- the riddles must ripen, precious, they must ripen. Does it play? Does it, precious?
NPC lines (entries) — flat index
entry #0
*Something pale crouches on a rock at the water's edge, all bones and long fingers, with two great pale eyes like small moons.* What is it, precious? Is it soft? Is it juicy? Sss... no, no. It's a big one, a bold one, come down into our dark with its little light. *It creeps closer, whispering.* Does it know the old game, precious? Riddles! Seven riddles we asks it, and seven answers it gives us. Guess five of the seven rightly and it wins a present from our hoard, yes, a true present. Guess fewer... and it wins nothing at all, gollum, nothing but the dark. But only once while the week lasts -- the riddles must ripen, precious, they must ripen. Does it play? Does it, precious?
- → reply #0 “I'll play your game, creature. Ask your riddles.”
- → reply #1 “Another time. Stay in your dark.”
entry #1
No, no, NO! We played already, precious, it knows we did. The riddles are all used up, gollum, all spent and swallowed. Come back when the week turns -- <CUSTOM6360>[q_rid_c_week], yes, we counted -- and we'll have seven new ones, oh yes. Sharp ones. Hard ones. *It curls around its rock and glares.* Go away now. Leave us alone.
- → reply #2 “Keep your riddles, then. Farewell.”
entry #2
Sss, it came back to us, precious! Good, good. The game is not finished, no -- seven we promised and seven it gets, not one less. *It rubs its long hands together.* Where were we? Yes, yes... listen close now.
- → reply #3 “Go on, then. Ask.”
entry #3
Riddle <CUSTOM6361>[q_rid_c_lose, q_rid_c_show, q_rid_c_win] of seven, precious. Listen, listen:
<CUSTOM6362>[q_rid_c_show]
- → reply #4 (if
q_rid_c_o1) - → reply #5 (if
q_rid_c_o2) - → reply #6 (if
q_rid_c_o3) - → reply #7 (if
q_rid_c_o4)
entry #6
*It writhes on its rock, hissing and spitting.* It wins, it WINS! <CUSTOM6361>[q_rid_c_lose, q_rid_c_show, q_rid_c_win] of seven, curse it and crush it! Sss... a bargain is a bargain, precious, even in the dark. Take it then -- take the present and choke on it! *It flings your prize at you and hunches jealously over the rest of its little hoard.* The game is done. Come back when the week turns, if it dares. Gollum, gollum.
- → reply #10 “A pleasure doing business, wretch. Until the week turns.”
entry #7
*It capers on its rock, hugging itself with glee.* It loses, it loses! Only <CUSTOM6361>[q_rid_c_lose, q_rid_c_show, q_rid_c_win] of seven, stupid lost thing! No present, no precious, nothing for it but the long cold walk back up into the nasty light. Gollum! *It settles back into the dark, still chuckling wetly.* Come back when the week turns and we plays again. We likes winning, yes we does, precious. We likes it very much.
- → reply #11 “Enjoy your cave, wretch. I'll be back for your hoard.”
PC replies — flat index
reply #0 →
q_rid_beginI'll play your game, creature. Ask your riddles.
- → entry #3 “Riddle of seven, precious. Listen, listen:” (if
q_rid_c_show)
reply #1
Another time. Stay in your dark.
reply #2
Keep your riddles, then. Farewell.
reply #4 →
q_rid_a1<CUSTOM6363>
- → entry #6 “*It writhes on its rock, hissing and spitting.* It wins, it WINS! of seven, cur…” (if
q_rid_c_win) - → entry #7 “*It capers on its rock, hugging itself with glee.* It loses, it loses! Only of…” (if
q_rid_c_lose) - → entry #4 (if
q_rid_c_right) - → entry #5 (if
q_rid_c_wrong)
reply #5 →
q_rid_a2<CUSTOM6364>
reply #6 →
q_rid_a3<CUSTOM6365>
reply #7 →
q_rid_a4<CUSTOM6366>
reply #10
A pleasure doing business, wretch. Until the week turns.
reply #11
Enjoy your cave, wretch. I'll be back for your hoard.