Conversation: mos2_cult
Triggered by
- creature NPC The Voice of the Red Eye
mos2_leader
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
q_mos2_tryc | active | ✓ | |
q_mos2_free | action | ✓ | |
q_mos2_fight | action | ✓ | |
q_mos2_leave | action | ✓ | |
q_mos2_persu | action | ✓ | |
q_mos2_persc | active | ✓ | |
q_mos2_leadc | active | ✓ | |
q_mos2_st1c | active | ✓ |
Quest entries granted
| Quest | Tag | Step(s) |
|---|---|---|
| The Miller's Other Son | bree_miller_son2 | 3, 5 |
Starting entries
- entry #4 (if
q_mos2_leadc) — Back again, mill-friend? The boy is still ours -- and my patience left with you … - entry #0 (if
q_mos2_st1c) — *A gaunt man turns from the fire, and when he speaks the whole camp goes still.*… - entry #5 — This camp is the Red Eye's ground. Walk away while your legs still answer you.
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #4 (if q_mos2_leadc) ¶
Back again, mill-friend? The boy is still ours -- and my patience left with you the first time.
entry #0 (if q_mos2_st1c) ¶
*A gaunt man turns from the fire, and when he speaks the whole camp goes still.* Another stray on the Greenway. This ground belongs to the Red Eye now, little wanderer. The miller's whelp? *He smiles.* The boy gave himself to the Eye of his own will -- he's trussed in the tent behind me until his faith firms up. The Eye keeps what it is given.
reply #0 → q_mos2_persu (if q_mos2_tryc) ¶
[Persuade] The Eye keeps nothing here but ash and bones. Bree remembers its sons -- give me the boy and you keep yours. Refuse, and every blade between here and the Prancing Pony learns the road to this camp.
entry #1 → q_mos2_free (if q_mos2_persc) ¶
*The Voice studies you for a long moment, and something behind his eyes gutters out.* ...Take him. One mill-rat is not worth a war with Bree. *He jerks his head at the tent.* Boy! Your chains are words, and the words are done -- run home to your flour and your fat father. *Behind him, a thin figure bolts west toward the bridge, weeping.*
reply #3 ¶
A wise choice, Voice. Pray we never meet again.
entry #2 → q_mos2_fight ¶
*The Voice laughs -- a dry, papery sound, and the camp laughs with him.* The Eye does not bargain with carrion. Kill this one slowly.
reply #1 → q_mos2_fight ¶
The only voice you'll have left is a scream. Draw.
NPC lines (entries) — flat index
entry #0
*A gaunt man turns from the fire, and when he speaks the whole camp goes still.* Another stray on the Greenway. This ground belongs to the Red Eye now, little wanderer. The miller's whelp? *He smiles.* The boy gave himself to the Eye of his own will -- he's trussed in the tent behind me until his faith firms up. The Eye keeps what it is given.
- → reply #0 “[Persuade] The Eye keeps nothing here but ash and bones. Bree remembers its sons…” (if
q_mos2_tryc) - → reply #1 “The only voice you'll have left is a scream. Draw.”
- → reply #2 “One mill-rat is not my war either. Keep him.”
entry #1 →
q_mos2_free*The Voice studies you for a long moment, and something behind his eyes gutters out.* ...Take him. One mill-rat is not worth a war with Bree. *He jerks his head at the tent.* Boy! Your chains are words, and the words are done -- run home to your flour and your fat father. *Behind him, a thin figure bolts west toward the bridge, weeping.*
- → reply #3 “A wise choice, Voice. Pray we never meet again.”
entry #2 →
q_mos2_fight*The Voice laughs -- a dry, papery sound, and the camp laughs with him.* The Eye does not bargain with carrion. Kill this one slowly.
entry #3 →
q_mos2_leave*He smiles like a knife sliding home.* Wise. Tell the miller his son serves a greater wheel now -- one that grinds finer than his ever did.
- → reply #4 “The mill grinds slow, cultist. But it grinds.”
entry #4
Back again, mill-friend? The boy is still ours -- and my patience left with you the first time.
- → reply #5 “I changed my mind. The boy comes home -- through you if need be.”
- → reply #6 “Just passing.”
entry #5
This camp is the Red Eye's ground. Walk away while your legs still answer you.
- → reply #7 “I'm leaving.”
PC replies — flat index
reply #0 →
q_mos2_persu[Persuade] The Eye keeps nothing here but ash and bones. Bree remembers its sons -- give me the boy and you keep yours. Refuse, and every blade between here and the Prancing Pony learns the road to this camp.
- → entry #1 “*The Voice studies you for a long moment, and something behind his eyes gutters…” (if
q_mos2_persc) - → entry #2 “*The Voice laughs -- a dry, papery sound, and the camp laughs with him.* The Eye…”
reply #1 →
q_mos2_fightThe only voice you'll have left is a scream. Draw.
reply #2
One mill-rat is not my war either. Keep him.
- → entry #3 “*He smiles like a knife sliding home.* Wise. Tell the miller his son serves a gr…”
reply #3
A wise choice, Voice. Pray we never meet again.
reply #4
The mill grinds slow, cultist. But it grinds.
reply #5 →
q_mos2_fightI changed my mind. The boy comes home -- through you if need be.
reply #6
Just passing.
reply #7
I'm leaving.