Conversation: mos2_cult

NPC lines
6
PC replies
8
NumWords
309
OnEnd
OnAbort

Triggered by

Scripts referenced

ScriptSlotIn moduleNotes
q_mos2_trycactive
q_mos2_freeaction
q_mos2_fightaction
q_mos2_leaveaction
q_mos2_persuaction
q_mos2_perscactive
q_mos2_leadcactive
q_mos2_st1cactive

Quest entries granted

QuestTagStep(s)
The Miller's Other Sonbree_miller_son23, 5

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #4 (if q_mos2_leadc)
Back again, mill-friend? The boy is still ours -- and my patience left with you the first time.
reply #5 q_mos2_fight
I changed my mind. The boy comes home -- through you if need be.
reply #6
Just passing.
entry #0 (if q_mos2_st1c)
*A gaunt man turns from the fire, and when he speaks the whole camp goes still.* Another stray on the Greenway. This ground belongs to the Red Eye now, little wanderer. The miller's whelp? *He smiles.* The boy gave himself to the Eye of his own will -- he's trussed in the tent behind me until his faith firms up. The Eye keeps what it is given.
reply #0 q_mos2_persu (if q_mos2_tryc)
[Persuade] The Eye keeps nothing here but ash and bones. Bree remembers its sons -- give me the boy and you keep yours. Refuse, and every blade between here and the Prancing Pony learns the road to this camp.
entry #1 q_mos2_free (if q_mos2_persc)
*The Voice studies you for a long moment, and something behind his eyes gutters out.* ...Take him. One mill-rat is not worth a war with Bree. *He jerks his head at the tent.* Boy! Your chains are words, and the words are done -- run home to your flour and your fat father. *Behind him, a thin figure bolts west toward the bridge, weeping.*
reply #3
A wise choice, Voice. Pray we never meet again.
entry #2 q_mos2_fight
*The Voice laughs -- a dry, papery sound, and the camp laughs with him.* The Eye does not bargain with carrion. Kill this one slowly.
reply #1 q_mos2_fight
The only voice you'll have left is a scream. Draw.
reply #2
One mill-rat is not my war either. Keep him.
entry #3 q_mos2_leave
*He smiles like a knife sliding home.* Wise. Tell the miller his son serves a greater wheel now -- one that grinds finer than his ever did.
reply #4
The mill grinds slow, cultist. But it grinds.
entry #5
This camp is the Red Eye's ground. Walk away while your legs still answer you.
reply #7
I'm leaving.

NPC lines (entries) — flat index

entry #0
*A gaunt man turns from the fire, and when he speaks the whole camp goes still.* Another stray on the Greenway. This ground belongs to the Red Eye now, little wanderer. The miller's whelp? *He smiles.* The boy gave himself to the Eye of his own will -- he's trussed in the tent behind me until his faith firms up. The Eye keeps what it is given.
entry #1 q_mos2_free
*The Voice studies you for a long moment, and something behind his eyes gutters out.* ...Take him. One mill-rat is not worth a war with Bree. *He jerks his head at the tent.* Boy! Your chains are words, and the words are done -- run home to your flour and your fat father. *Behind him, a thin figure bolts west toward the bridge, weeping.*
entry #2 q_mos2_fight
*The Voice laughs -- a dry, papery sound, and the camp laughs with him.* The Eye does not bargain with carrion. Kill this one slowly.
entry #3 q_mos2_leave
*He smiles like a knife sliding home.* Wise. Tell the miller his son serves a greater wheel now -- one that grinds finer than his ever did.
entry #4
Back again, mill-friend? The boy is still ours -- and my patience left with you the first time.
entry #5
This camp is the Red Eye's ground. Walk away while your legs still answer you.

PC replies — flat index

reply #0 q_mos2_persu
[Persuade] The Eye keeps nothing here but ash and bones. Bree remembers its sons -- give me the boy and you keep yours. Refuse, and every blade between here and the Prancing Pony learns the road to this camp.
reply #1 q_mos2_fight
The only voice you'll have left is a scream. Draw.
reply #2
One mill-rat is not my war either. Keep him.
reply #3
A wise choice, Voice. Pray we never meet again.
reply #4
The mill grinds slow, cultist. But it grinds.
reply #5 q_mos2_fight
I changed my mind. The boy comes home -- through you if need be.
reply #6
Just passing.
reply #7
I'm leaving.