Conversation: forge_item_mid
Triggered by
- creature NPC Old Tagget
old_6— in Taggets Smith Shop - creature NPC Old Tagget — in Taggets Smith Shop
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
removeallitems | action | ✓ | |
isitemonanvil | active | ✓ | |
forge_never | active | ✓ | |
sc_never | active | ✓ | |
calcmodvalue1 | action | ✓ | |
calcremoverefund | action | ? | |
forge_stg_anvil | action | ✓ | |
forge_stg_c0 | active | ✓ | |
forge_stg_c1 | active | ✓ | |
forge_stg_c2 | active | ✓ | |
forge_stg_c3 | active | ✓ | |
forge_stg_c4 | active | ✓ | |
forge_stg_c5 | active | ✓ | |
forge_stg_c6 | active | ✓ | |
forge_stg_c7 | active | ✓ | |
forge_stg_hasn | active | ✓ | |
forge_stg_hasp | active | ✓ | |
forge_stg_ok | active | ✓ | |
forge_anvil_ctx | action | ✓ | |
forge_can_mod | active | ✓ | |
forge_sc_lvl21 | active | ✓ | |
setpropwgtreduc | action | ✓ | |
setweightreduc40 | action | ✓ | |
setweightreduc20 | action | ✓ | |
setweightreduc10 | action | ✓ | |
setpropvampiric | action | ✓ | |
setpropunlimammo | action | ✓ | |
setammolight | action | ✓ | |
setammofire | action | ✓ | |
setammocold | action | ✓ | |
setammoplus5 | action | ✓ | |
setammoplus4 | action | ✓ | |
setammoplus3 | action | ✓ | |
setammoplus2 | action | ✓ | |
setammoplus1 | action | ✓ | |
setammobasic | action | ✓ | |
setpropskilbonus | action | ✓ | |
setskilltumble | action | ✓ | |
setskillsettrap | action | ✓ | |
setskillpickpokt | action | ✓ | |
setskillpersuade | action | ✓ | |
setskillperform | action | ✓ | |
setskillparry | action | ✓ | |
setskillintimidt | action | ✓ | |
setskillheal | action | ✓ | |
setskilldisabtrp | action | ✓ | |
setskillcraftwpn | action | ✓ | |
setskillcrafttrp | action | ✓ | |
setskillcraftarm | action | ✓ | |
setskillconcentr | action | ✓ | |
setskillbluff | action | ✓ | |
setskillappraise | action | ✓ | |
setskillanempath | action | ✓ | |
setproponhit | action | ✓ | |
setonhitslow | action | ✓ | |
setonhitsleep | action | ✓ | |
setonhitsilence | action | ✓ | |
setonhitdoom | action | ✓ | |
setonhitdeafness | action | ✓ | |
setonhitblind | action | ✓ | |
setsavedc20 | action | ✓ | |
setsavedc18 | action | ✓ | |
setsavedc16 | action | ✓ | |
setsavedc14 | action | ✓ | |
setdur5_5 | action | ✓ | |
setdur10_4 | action | ✓ | |
setdur25_3 | action | ✓ | |
setdur50_2 | action | ✓ | |
setdur75_1 | action | ✓ | |
setonhitability | action | ✓ | |
setabilitycha | action | ✓ | |
setabilitywis | action | ✓ | |
setabilityint | action | ✓ | |
setabilitycon | action | ✓ | |
setpropmighty | action | ✓ | |
setpropmasscrit | action | ✓ | |
setpropkeen | action | ✓ | |
setpropmagicres | action | ✓ | |
setspellresist20 | action | ✓ | |
setspellresist18 | action | ✓ | |
setspellresist16 | action | ✓ | |
setspellresist14 | action | ✓ | |
setspellresist12 | action | ✓ | |
setspellresist10 | action | ✓ | |
renameitem1 | action | ✓ | |
setprophaste | action | ✓ | |
setpropdamresist | action | ✓ | |
setdamsonic | action | ✓ | |
setdamelectric | action | ✓ | |
setdamacid | action | ✓ | |
setdamcold | action | ✓ | |
setdamfire | action | ✓ | |
setdambludg | action | ✓ | |
setdampierce | action | ✓ | |
setdamslash | action | ✓ | |
setdamresist10 | action | ✓ | |
setdamresist05 | action | ✓ | |
setpropdamreduc | action | ✓ | |
setdamreduct5 | action | ✓ | |
setdamreduct4 | action | ✓ | |
setdamreduct3 | action | ✓ | |
setdamreduct2 | action | ✓ | |
setdamreduct1 | action | ✓ | |
setdamsoak30 | action | ✓ | |
setdamsoak25 | action | ✓ | |
setdamsoak20 | action | ✓ | |
setdamsoak15 | action | ✓ | |
setdamsoak10 | action | ✓ | |
setdamsoak05 | action | ✓ | |
setpropdambonus | action | ✓ | |
setdam1d6 | action | ✓ | |
setdam1d4 | action | ✓ | |
setdam3 | action | ✓ | |
setdam2 | action | ✓ | |
setdam1 | action | ✓ | |
setpropbonusfeat | action | ✓ | |
setfeatwpsimple | action | ✓ | |
setfeatwpmartial | action | ✓ | |
setfeatwpnfiness | action | ✓ | |
setfeattwowpnfgt | action | ✓ | |
setfeatspellpene | action | ✓ | |
setfeatsfnecro | action | ✓ | |
setfeatsfuillusn | action | ✓ | |
setfeatsfevoca | action | ✓ | |
setfeatsfenchant | action | ✓ | |
setfeatsfdivin | action | ✓ | |
setfeatsfconjur | action | ✓ | |
setfeatsfabjur | action | ✓ | |
setfeatptblksht | action | ✓ | |
setfeatknockdown | action | ✓ | |
setfeaticunarm | action | ✓ | |
setfeatcombcast | action | ✓ | |
setfeatcleave | action | ✓ | |
setfeatarmorligh | action | ✓ | |
setfeatambidext | action | ✓ | |
setpropen | action | ✓ | |
setpropattack | action | ✓ | |
setpropac | action | ✓ | |
setplus0 | action | ✓ | |
setplus5 | action | ✓ | |
setplus4 | action | ✓ | |
setplus3 | action | ✓ | |
setplus2 | action | ✓ | |
setplus1 | action | ✓ | |
calcmodvalue2 | action | ✓ | |
cannotafford | active | ✓ | |
isamttopay | active | ✓ | |
isamtrefund | active | ✓ | |
modifyitem | action | ✓ | |
setpropability | action | ✓ | |
setabilitycha2 | action | ✓ | |
setabilitywis2 | action | ✓ | |
setabilityint2 | action | ✓ | |
setabilitycon2 | action | ✓ | |
setabilitydex2 | action | ✓ | |
setabilitystr2 | action | ✓ | |
removeall | action | ? | |
setskillhide | action | ✓ | |
setskilllisten | action | ✓ | |
setskillopenlock | action | ✓ | |
setskillsearch | action | ✓ | |
setskilltaunt | action | ✓ | |
setdamimmun05 | action | ✓ | |
setdamimmun10 | action | ✓ | |
setpropdamimmun | action | ✓ | |
bdm_cnv_opn_stor | action | ✓ | |
setpropfreedom | action | ✓ | |
forge_stg_t0 | action | ✓ | |
forge_stg_t1 | action | ✓ | |
forge_stg_t2 | action | ✓ | |
forge_stg_t3 | action | ✓ | |
forge_stg_t4 | action | ✓ | |
forge_stg_t5 | action | ✓ | |
forge_stg_t6 | action | ✓ | |
forge_stg_t7 | action | ✓ | |
forge_stg_pgn | action | ✓ | |
forge_stg_pgp | action | ✓ | |
forge_stg_cancel | action | ✓ | |
forge_stg_go | action | ✓ | |
forge_stg_open | action | ✓ | |
forge_exp_go | action | ✓ |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM100> | forge_inc, smach_sc001 |
<CUSTOM101> | bankbalance, calcmodvalue2, smach_configure |
<CUSTOM102> | forge_inc |
<CUSTOM104> | calcmodvalue2, forge_inc |
<CUSTOM105> | forge_inc |
<CUSTOM107> | calcmodvalue2 |
<CUSTOM6110> | not found in static analysis |
<CUSTOM6111> | not found in static analysis |
<CUSTOM6112> | not found in static analysis |
<CUSTOM6113> | not found in static analysis |
<CUSTOM6114> | not found in static analysis |
<CUSTOM6115> | not found in static analysis |
<CUSTOM6116> | not found in static analysis |
<CUSTOM6117> | not found in static analysis |
<CUSTOM6119> | forge_inc, forge_ward_dis, forge_ward_intro, forge_ward_rvt |
<CUSTOM6120> | forge_inc |
Starting entries
- entry #0 — Hey there , what can this ol' dwarf do fer ya?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 → removeallitems ¶
Hey there <Lad/Lass>, what can this ol' dwarf do fer ya?
reply #177 ¶
I'd like to use yer forge.
entry #40 ¶
Arg, if it be items yer wantin me to forge, put one on thar anvil, and I'll............ fix......them
reply #1 → forge_anvil_ctx ¶
I wanna change the item in the forge
entry #3 (if forge_can_mod) ¶
Are ye sure ye want to be changin' the <CUSTOM100>[forge_inc, smach_sc001]? It be worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now, and I'll not raise it past <CUSTOM105>[forge_inc].
reply #5 ¶
Yes.
entry #5 ¶
What type of modification would you like?
reply #131 → setpropen ¶
Enhancement Bonus.
entry #30 ¶
Now, please select the bonus amount.
reply #150 → setplus1 ¶
+1
entry #31 → calcmodvalue1 ¶
Please wait while I calculate the cost of this modification.
reply #151 → calcmodvalue2 ¶
(no text)
entry #35 (if cannotafford) ¶
This modification will cost you <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold. Your <CUSTOM100>[forge_inc, smach_sc001] is worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now and would be worth <CUSTOM107>[calcmodvalue2] after — this forge will not pass <CUSTOM105>[forge_inc].
reply #154 ¶
Sorry, I don't seem to have enough gold.
entry #4 ¶
Is there anything else?
↩ reply #1 “I wanna change the item in the forge”
reply #0 ¶
Nothing, Goodbye.
reply #198 → forge_stg_open (if isitemonanvil) ¶
Strip enchantments from the item on the anvil to make it lawful. (no gold returned)
entry #42 → forge_stg_anvil ¶
<CUSTOM6119>[forge_inc, forge_ward_dis, forge_ward_intro, forge_ward_rvt] Which enchantments shall I strike from the <CUSTOM100>[forge_inc, smach_sc001]? Choose as many as you need — nothing is unmade until you bid me strike, and I take no payment for the unmaking.
reply #183 → forge_stg_t0 (if forge_stg_c0) ¶
<CUSTOM6110>
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #184 → forge_stg_t1 (if forge_stg_c1) ¶
<CUSTOM6111>
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #185 → forge_stg_t2 (if forge_stg_c2) ¶
<CUSTOM6112>
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #186 → forge_stg_t3 (if forge_stg_c3) ¶
<CUSTOM6113>
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #187 → forge_stg_t4 (if forge_stg_c4) ¶
<CUSTOM6114>
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #188 → forge_stg_t5 (if forge_stg_c5) ¶
<CUSTOM6115>
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #189 → forge_stg_t6 (if forge_stg_c6) ¶
<CUSTOM6116>
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #190 → forge_stg_t7 (if forge_stg_c7) ¶
<CUSTOM6117>
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #191 → forge_stg_pgn (if forge_stg_hasn) ¶
Show me more enchantments.
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #192 → forge_stg_pgp (if forge_stg_hasp) ¶
Show the previous enchantments.
↩ entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #193 (if forge_stg_ok) ¶
Strike the planned enchantments now.
entry #43 ¶
<CUSTOM6119>[forge_inc, forge_ward_dis, forge_ward_intro, forge_ward_rvt] Shall I strike the planned enchantments from your <CUSTOM100>[forge_inc, smach_sc001]? There is no undoing it.
reply #195 → forge_stg_go ¶
Aye, strike them. The magic is forfeit.
entry #44 ¶
It is done. Your <CUSTOM100>[forge_inc, smach_sc001] bears the law's blessing once more — no enchantment upon it now offends the law.
reply #194 → forge_stg_cancel ¶
Never mind — leave it whole.
reply #200 → forge_exp_go (if isitemonanvil) ¶
Expand a property slot on the <CUSTOM100>[forge_inc, smach_sc001] with a Rune of Expansion. (<CUSTOM6120>[forge_inc]/3 used)
↩ entry #4 “Is there anything else?”
entry #34 (if isamttopay) ¶
This modification will cost you <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold. Your <CUSTOM100>[forge_inc, smach_sc001] is worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now and would be worth <CUSTOM107>[calcmodvalue2] after — this forge will not pass <CUSTOM105>[forge_inc].
entry #33 (if isamtrefund) ¶
This modification will give you a refund of <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold.
↩ reply #153 “Please go ahead.”
↩ reply #152 “I've changed my mind.”
entry #32 ¶
There is no charge for this modification.
↩ reply #153 “Please go ahead.”
↩ reply #152 “I've changed my mind.”
reply #149 → setplus2 ¶
+2
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #148 → setplus3 ¶
+3
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #133 → setpropac ¶
Armour Bonus.
entry #24 ¶
Now, please select the bonus amount.
reply #139 → setplus1 ¶
+1
entry #25 → calcmodvalue1 ¶
Please wait while I calculate the cost of this modification.
reply #140 → calcmodvalue2 ¶
(no text)
entry #29 (if cannotafford) ¶
This modification will cost you <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold. Your <CUSTOM100>[forge_inc, smach_sc001] is worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now and would be worth <CUSTOM107>[calcmodvalue2] after — this forge will not pass <CUSTOM105>[forge_inc].
entry #28 (if isamttopay) ¶
This modification will cost you <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold. Your <CUSTOM100>[forge_inc, smach_sc001] is worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now and would be worth <CUSTOM107>[calcmodvalue2] after — this forge will not pass <CUSTOM105>[forge_inc].
↩ reply #153 “Please go ahead.”
↩ reply #152 “I've changed my mind.”
entry #27 (if isamtrefund) ¶
This modification will give you a refund of <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold.
entry #26 ¶
There is no charge for this modification.
↩ reply #153 “Please go ahead.”
↩ reply #152 “I've changed my mind.”
reply #138 → setplus2 ¶
+2
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #99 → setpropdambonus ¶
Damage Bonus.
reply #87 → setpropdamreduc ¶
Damage Reduction.
entry #19 ¶
What weapon enhancement level is necessary to get past the damage reduction?
reply #76 → setpropdamresist ¶
Damage Resistance.
reply #176 → setpropdamimmun (if forge_never) ¶
Damage Immunity.
reply #39 → setproponhit ¶
On Hit Properties.
entry #9 ¶
What effect would you like when hitting with the weapon?
reply #55 → setonhitability ¶
Ability Drain
entry #12 ¶
What saving throw is necessary to avoid the effect?
reply #56 → setsavedc14 ¶
14
entry #13 ¶
Select the ability to be reduced.
reply #60 → setabilitycon ¶
Constitution.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #59 → setabilityint ¶
Intelligence.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #45 → setonhitblind (if sc_never) ¶
Blindness.
entry #10 ¶
What saving throw is necessary to avoid the effect?
reply #49 → setsavedc14 ¶
14
entry #11 ¶
Select the probability and duration.
reply #54 → setdur75_1 ¶
75% / 1 round
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #53 → setdur50_2 ¶
50% / 2 rounds
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #52 → setdur25_3 ¶
25% / 3 rounds
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #44 → setonhitdeafness ¶
Deafness.
↩ entry #10 “What saving throw is necessary to avoid the effect?”
reply #42 → setonhitsilence ¶
Silence.
↩ entry #10 “What saving throw is necessary to avoid the effect?”
reply #63 → setpropkeen ¶
Keen.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #75 → setprophaste ¶
Haste.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #11 → setpropvampiric ¶
Vampiric Regeneration.
↩ entry #30 “Now, please select the bonus amount.”
reply #182 → setpropfreedom ¶
Freedom of Movement.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #12 → setpropunlimammo ¶
Unlimited Ammo.
entry #7 ¶
Select the ammo type.
reply #21 → setammobasic ¶
Basic.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #20 → setammoplus1 ¶
+1
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #19 → setammoplus2 ¶
+2
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #18 → setammoplus3 ¶
+3
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #17 → setammoplus4 ¶
+4
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #16 → setammoplus5 ¶
+5
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #15 → setammocold ¶
1d6 Cold.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #7 → setpropwgtreduc ¶
Weight Reduction.
entry #45 (if isitemonanvil) ¶
The <CUSTOM100>[forge_inc, smach_sc001] is already worth <CUSTOM104>[calcmodvalue2, forge_inc] gold — at or beyond the <CUSTOM105>[forge_inc] gold the law lets me bind into one piece. I'll not add to it. I can only strike enchantments from it to bring it within the law.
↩ reply #198 “Strip enchantments from the item on the anvil to make it lawful. (no gold return…” (if
isitemonanvil)↩ reply #0 “Nothing, Goodbye.”
↩ reply #198 “Strip enchantments from the item on the anvil to make it lawful. (no gold return…” (if
isitemonanvil)reply #178 → bdm_cnv_opn_stor ¶
I'd like to see what you have in stock.
reply #179 ¶
Can you tell me of any rumors circulating.
entry #41 ¶
There be rumors all over these parts. Hard to split the dung pile from the gems if ya take my meanin. But I do know that the graveyard at the top o' the hill on outskirts of town is under some sort of bewitchment. Ya best steer clear of the South West after nightfall.
reply #181 ¶
Thanks, I'll keep that in mind.
reply #180 ¶
Nothing, goodbye.
NPC lines (entries) — flat index
entry #0 →
removeallitemsHey there <Lad/Lass>, what can this ol' dwarf do fer ya?
- → reply #177 “I'd like to use yer forge.”
- → reply #178 “I'd like to see what you have in stock.”
- → reply #179 “Can you tell me of any rumors circulating.”
- → reply #180 “Nothing, goodbye.”
entry #2
Either the item quality is to good for me to modify, or there is not just 1 item on the forge.
- → reply #3 “I understand.”
entry #3
Are ye sure ye want to be changin' the <CUSTOM100>[forge_inc, smach_sc001]? It be worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now, and I'll not raise it past <CUSTOM105>[forge_inc].
- → reply #5 “Yes.”
- → reply #4 “No.”
entry #4
Is there anything else?
entry #5
What type of modification would you like?
- → reply #131 “Enhancement Bonus.”
- → reply #132 “Attack Bonus.”
- → reply #133 “Armour Bonus.”
- → reply #155 “Ability Bonus.”
- → reply #99 “Damage Bonus.”
- → reply #87 “Damage Reduction.”
- → reply #76 “Damage Resistance.”
- → reply #176 “Damage Immunity.” (if
forge_never) - → reply #62 “Massive Criticals”
- → reply #61 “Mighty.”
- → reply #39 “On Hit Properties.”
- → reply #63 “Keen.”
- → reply #75 “Haste.”
- → reply #11 “Vampiric Regeneration.”
- → reply #182 “Freedom of Movement.”
- → reply #22 “Skill Bonus.”
- → reply #12 “Unlimited Ammo.”
- → reply #7 “Weight Reduction.”
entry #7
Select the ammo type.
- → reply #21 “Basic.”
- → reply #20 “+1”
- → reply #19 “+2”
- → reply #18 “+3”
- → reply #17 “+4”
- → reply #16 “+5”
- → reply #15 “1d6 Cold.”
- → reply #14 “1d6 Fire.”
- → reply #13 “1d6 Electrical.”
entry #8
Now please select the skill to be enhanced.
- → reply #38 “Animal Empathy.”
- → reply #37 “Appraise.”
- → reply #36 “Bluff.”
- → reply #35 “Concentration.”
- → reply #34 “Craft Armor.”
- → reply #33 “Craft Trap.”
- → reply #32 “Craft Weapon.”
- → reply #31 “Disable Trap.”
- → reply #30 “Heal.”
- → reply #29 “Intimidate.”
- → reply #28 “Parry.”
- → reply #27 “Perform.”
- → reply #26 “Persuade.”
- → reply #25 “Pick Pocket.”
- → reply #24 “Set Trap.”
- → reply #23 “Tumble.”
- → reply #164 “Hide.”
- → reply #165 “Listen.”
- → reply #166 “Open Lock.”
- → reply #167 “Search.”
- → reply #168 “Taunt.”
entry #9
What effect would you like when hitting with the weapon?
- → reply #55 “Ability Drain”
- → reply #45 “Blindness.” (if
sc_never) - → reply #44 “Deafness.”
- → reply #43 “Doom.”
- → reply #42 “Silence.”
- → reply #41 “Sleep.”
- → reply #40 “Slow.”
entry #10
What saving throw is necessary to avoid the effect?
- → reply #49 “14”
- → reply #48 “16”
- → reply #47 “18”
- → reply #46 “20”
entry #11
Select the probability and duration.
- → reply #54 “75% / 1 round”
- → reply #53 “50% / 2 rounds”
- → reply #52 “25% / 3 rounds”
- → reply #51 “10% / 4 rounds”
- → reply #50 “5% / 5 rounds”
entry #13
Select the ability to be reduced.
- → reply #60 “Constitution.”
- → reply #59 “Intelligence.”
- → reply #58 “Wisdom”
- → reply #57 “Charisma.”
entry #14
At what resistance level?
- → reply #70 “SR 10”
- → reply #69 “SR 12”
- → reply #68 “SR 14”
- → reply #67 “SR 16”
- → reply #66 “SR 18”
- → reply #65 “SR 20”
entry #15
Please choose one of the following names:
- → reply #74 “of .”
- → reply #73 “'s .”
- → reply #72 “On second thoughts, maybe I'll stick with the current name.”
entry #16
It would seem that NWN doesn't have a function for renaming items. If they do ever add one, I will use it here.
entry #17
Please tell me what damage type you would like resistance against.
- → reply #82 “Bludgeoning.”
- → reply #83 “Piercing.”
- → reply #84 “Slashing.”
entry #19
What weapon enhancement level is necessary to get past the damage reduction?
- → reply #92 “+1”
- → reply #91 “+2”
- → reply #90 “+3”
- → reply #89 “+4”
- → reply #88 “+5”
entry #21
Please tell me what damage type you would like.
- → reply #105 “Slashing.”
- → reply #169 “Bludgeoning.”
- → reply #170 “Piercing.”
entry #22
Now choose the damage amount.
- → reply #110 “1”
- → reply #109 “2”
- → reply #108 “3”
- → reply #107 “1d4”
- → reply #106 “1d6”
entry #23
Choose the bonus feat you would like.
- → reply #130 “Ambidexterity.”
- → reply #129 “Armor Prof. Light.”
- → reply #128 “Cleave.”
- → reply #127 “Combat Casting.”
- → reply #126 “Imp. Critical Unarmed.”
- → reply #125 “Knockdown.”
- → reply #124 “Point Blank Shot.”
- → reply #123 “Spell Focus Abjuration.”
- → reply #122 “Spell Focus Conjuration.”
- → reply #121 “Spell Focus Divination.”
- → reply #120 “Spell Focus Enchantment.”
- → reply #119 “Spell Focus Evocation.”
- → reply #118 “Spell Focus Illusion.”
- → reply #117 “Spell Focus Necromancy.”
- → reply #116 “Spell Penetration.”
- → reply #115 “Two Weapon Fighting.”
- → reply #114 “Weapon Finesse.”
- → reply #113 “Weapon Prof. Martial.”
- → reply #112 “Weapon Prof. Simple.”
entry #24
Now, please select the bonus amount.
- → reply #139 “+1”
- → reply #138 “+2”
- → reply #137 “+3”
- → reply #136 “+4”
entry #26
There is no charge for this modification.
entry #27
This modification will give you a refund of <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold.
- → reply #142 “Please go ahead.”
- → reply #141 “I've changed my mind.”
entry #28
This modification will cost you <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold. Your <CUSTOM100>[forge_inc, smach_sc001] is worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now and would be worth <CUSTOM107>[calcmodvalue2] after — this forge will not pass <CUSTOM105>[forge_inc].
entry #29
This modification will cost you <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold. Your <CUSTOM100>[forge_inc, smach_sc001] is worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now and would be worth <CUSTOM107>[calcmodvalue2] after — this forge will not pass <CUSTOM105>[forge_inc].
- → reply #143 “Sorry, I don't seem to have enough gold.”
entry #30
Now, please select the bonus amount.
- → reply #150 “+1”
- → reply #149 “+2”
- → reply #148 “+3”
- → reply #147 “+4”
- → reply #146 “+5”
entry #32
There is no charge for this modification.
entry #33
This modification will give you a refund of <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold.
- → reply #153 “Please go ahead.”
- → reply #152 “I've changed my mind.”
entry #34
This modification will cost you <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold. Your <CUSTOM100>[forge_inc, smach_sc001] is worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now and would be worth <CUSTOM107>[calcmodvalue2] after — this forge will not pass <CUSTOM105>[forge_inc].
entry #35
This modification will cost you <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold. Your <CUSTOM100>[forge_inc, smach_sc001] is worth <CUSTOM104>[calcmodvalue2, forge_inc] gold now and would be worth <CUSTOM107>[calcmodvalue2] after — this forge will not pass <CUSTOM105>[forge_inc].
- → reply #154 “Sorry, I don't seem to have enough gold.”
entry #36
Select the ability to be enhanced.
- → reply #161 “Strength.”
- → reply #160 “Dexterity.”
- → reply #159 “Constitution.”
- → reply #158 “Intelligence.”
- → reply #157 “Wisdom”
- → reply #156 “Charisma.”
entry #37 →
calcremoverefundArrr, this'll strip EVERY magical property from yer <CUSTOM100>[forge_inc, smach_sc001]! Based on what ye've put in here, ye'll be refunded <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] gold. There be no undoing this! Are ye certain?
- → reply #162 “Aye, strip all magical properties from my .”
- → reply #163 “No, leave my as it is.”
entry #39
What damage type would you like immunity from?
- → reply #173 “Slashing.”
- → reply #174 “Bludgeoning.”
- → reply #175 “Piercing.”
entry #40
Arg, if it be items yer wantin me to forge, put one on thar anvil, and I'll............ fix......them
- → reply #1 “I wanna change the item in the forge”
- → reply #0 “Nothing, Goodbye.”
- → reply #198 “Strip enchantments from the item on the anvil to make it lawful. (no gold return…” (if
isitemonanvil) - → reply #200 “Expand a property slot on the with a Rune of Expansion. (/3 used)” (if
isitemonanvil)
entry #41
There be rumors all over these parts. Hard to split the dung pile from the gems if ya take my meanin. But I do know that the graveyard at the top o' the hill on outskirts of town is under some sort of bewitchment. Ya best steer clear of the South West after nightfall.
- → reply #181 “Thanks, I'll keep that in mind.”
entry #42 →
forge_stg_anvil<CUSTOM6119>[forge_inc, forge_ward_dis, forge_ward_intro, forge_ward_rvt] Which enchantments shall I strike from the <CUSTOM100>[forge_inc, smach_sc001]? Choose as many as you need — nothing is unmade until you bid me strike, and I take no payment for the unmaking.
- → reply #183 (if
forge_stg_c0) - → reply #184 (if
forge_stg_c1) - → reply #185 (if
forge_stg_c2) - → reply #186 (if
forge_stg_c3) - → reply #187 (if
forge_stg_c4) - → reply #188 (if
forge_stg_c5) - → reply #189 (if
forge_stg_c6) - → reply #190 (if
forge_stg_c7) - → reply #191 “Show me more enchantments.” (if
forge_stg_hasn) - → reply #192 “Show the previous enchantments.” (if
forge_stg_hasp) - → reply #193 “Strike the planned enchantments now.” (if
forge_stg_ok) - → reply #194 “Never mind — leave it whole.”
entry #43
<CUSTOM6119>[forge_inc, forge_ward_dis, forge_ward_intro, forge_ward_rvt] Shall I strike the planned enchantments from your <CUSTOM100>[forge_inc, smach_sc001]? There is no undoing it.
- → reply #195 “Aye, strike them. The magic is forfeit.”
- → reply #196 “No, let me reconsider.”
entry #44
It is done. Your <CUSTOM100>[forge_inc, smach_sc001] bears the law's blessing once more — no enchantment upon it now offends the law.
- → reply #197 “My thanks.”
entry #45
The <CUSTOM100>[forge_inc, smach_sc001] is already worth <CUSTOM104>[calcmodvalue2, forge_inc] gold — at or beyond the <CUSTOM105>[forge_inc] gold the law lets me bind into one piece. I'll not add to it. I can only strike enchantments from it to bring it within the law.
PC replies — flat index
reply #0
Nothing, Goodbye.
reply #1 →
forge_anvil_ctxI wanna change the item in the forge
- → entry #3 “Are ye sure ye want to be changin' the ? It be worth gold now, and I'll not rai…” (if
forge_can_mod) - → entry #45 “The is already worth gold — at or beyond the gold the law lets me bind into o…” (if
isitemonanvil) - → entry #2 “Either the item quality is to good for me to modify, or there is not just 1 item…” (if
forge_sc_lvl21) - → entry #1 “Arg, I can only be changing one item at a time. Just one, har har har.”
reply #2
(no text)
reply #3
I understand.
reply #6
Remove all magical properties from the item.
- → entry #37 “Arrr, this'll strip EVERY magical property from yer ! Based on what ye've put in…”
reply #8 →
setweightreduc4040%.
- → child “Please wait while I calculate the cost of this modification.”
reply #9 →
setweightreduc2020%.
- → child “Please wait while I calculate the cost of this modification.”
reply #10 →
setweightreduc1010%.
- → child “Please wait while I calculate the cost of this modification.”
reply #13 →
setammolight1d6 Electrical.
- → child “Please wait while I calculate the cost of this modification.”
reply #14 →
setammofire1d6 Fire.
- → child “Please wait while I calculate the cost of this modification.”
reply #15 →
setammocold1d6 Cold.
- → child “Please wait while I calculate the cost of this modification.”
reply #21 →
setammobasicBasic.
- → child “Please wait while I calculate the cost of this modification.”
reply #39 →
setproponhitOn Hit Properties.
- → entry #9 “What effect would you like when hitting with the weapon?”
reply #45 →
setonhitblindBlindness.
- → entry #10 “What saving throw is necessary to avoid the effect?”
reply #50 →
setdur5_55% / 5 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #51 →
setdur10_410% / 4 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #52 →
setdur25_325% / 3 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #53 →
setdur50_250% / 2 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #54 →
setdur75_175% / 1 round
- → child “Please wait while I calculate the cost of this modification.”
reply #55 →
setonhitabilityAbility Drain
- → entry #12 “What saving throw is necessary to avoid the effect?”
reply #57 →
setabilitychaCharisma.
- → child “Please wait while I calculate the cost of this modification.”
reply #58 →
setabilitywisWisdom
- → child “Please wait while I calculate the cost of this modification.”
reply #59 →
setabilityintIntelligence.
- → child “Please wait while I calculate the cost of this modification.”
reply #60 →
setabilityconConstitution.
- → child “Please wait while I calculate the cost of this modification.”
reply #65 →
setspellresist20SR 20
- → child “Please wait while I calculate the cost of this modification.”
reply #66 →
setspellresist18SR 18
- → child “Please wait while I calculate the cost of this modification.”
reply #67 →
setspellresist16SR 16
- → child “Please wait while I calculate the cost of this modification.”
reply #68 →
setspellresist14SR 14
- → child “Please wait while I calculate the cost of this modification.”
reply #69 →
setspellresist12SR 12
- → child “Please wait while I calculate the cost of this modification.”
reply #70 →
setspellresist10SR 10
- → child “Please wait while I calculate the cost of this modification.”
reply #72
On second thoughts, maybe I'll stick with the current name.
- → child “Is there anything else?”
reply #73
<CUSTOM102>[forge_inc]'s <CUSTOM101>[bankbalance, calcmodvalue2, smach_configure].
reply #74 →
renameitem1<CUSTOM101>[bankbalance, calcmodvalue2, smach_configure] of <CUSTOM102>[forge_inc].
- → entry #16 “It would seem that NWN doesn't have a function for renaming items. If they do ev…”
reply #75 →
setprophasteHaste.
- → child “Please wait while I calculate the cost of this modification.”
reply #76 →
setpropdamresistDamage Resistance.
- → entry #17 “Please tell me what damage type you would like resistance against.”
reply #87 →
setpropdamreducDamage Reduction.
- → entry #19 “What weapon enhancement level is necessary to get past the damage reduction?”
reply #99 →
setpropdambonusDamage Bonus.
- → entry #21 “Please tell me what damage type you would like.”
reply #112 →
setfeatwpsimpleWeapon Prof. Simple.
- → child “Please wait while I calculate the cost of this modification.”
reply #113 →
setfeatwpmartialWeapon Prof. Martial.
- → child “Please wait while I calculate the cost of this modification.”
reply #114 →
setfeatwpnfinessWeapon Finesse.
- → child “Please wait while I calculate the cost of this modification.”
reply #115 →
setfeattwowpnfgtTwo Weapon Fighting.
- → child “Please wait while I calculate the cost of this modification.”
reply #116 →
setfeatspellpeneSpell Penetration.
- → child “Please wait while I calculate the cost of this modification.”
reply #117 →
setfeatsfnecroSpell Focus Necromancy.
- → child “Please wait while I calculate the cost of this modification.”
reply #118 →
setfeatsfuillusnSpell Focus Illusion.
- → child “Please wait while I calculate the cost of this modification.”
reply #119 →
setfeatsfevocaSpell Focus Evocation.
- → child “Please wait while I calculate the cost of this modification.”
reply #120 →
setfeatsfenchantSpell Focus Enchantment.
- → child “Please wait while I calculate the cost of this modification.”
reply #121 →
setfeatsfdivinSpell Focus Divination.
- → child “Please wait while I calculate the cost of this modification.”
reply #122 →
setfeatsfconjurSpell Focus Conjuration.
- → child “Please wait while I calculate the cost of this modification.”
reply #123 →
setfeatsfabjurSpell Focus Abjuration.
- → child “Please wait while I calculate the cost of this modification.”
reply #124 →
setfeatptblkshtPoint Blank Shot.
- → child “Please wait while I calculate the cost of this modification.”
reply #125 →
setfeatknockdownKnockdown.
- → child “Please wait while I calculate the cost of this modification.”
reply #126 →
setfeaticunarmImp. Critical Unarmed.
- → child “Please wait while I calculate the cost of this modification.”
reply #127 →
setfeatcombcastCombat Casting.
- → child “Please wait while I calculate the cost of this modification.”
reply #128 →
setfeatcleaveCleave.
- → child “Please wait while I calculate the cost of this modification.”
reply #129 →
setfeatarmorlighArmor Prof. Light.
- → child “Please wait while I calculate the cost of this modification.”
reply #130 →
setfeatambidextAmbidexterity.
- → child “Please wait while I calculate the cost of this modification.”
reply #134 →
setplus0Remove the existing bonus.
- → child “Please wait while I calculate the cost of this modification.”
reply #140 →
calcmodvalue2(no text)
- → entry #29 “This modification will cost you gold. Your is worth gold now and would be wor…” (if
cannotafford) - → entry #28 “This modification will cost you gold. Your is worth gold now and would be wor…” (if
isamttopay) - → entry #27 “This modification will give you a refund of gold.” (if
isamtrefund) - → entry #26 “There is no charge for this modification.”
reply #145 →
setplus0Remove the existing bonus.
- → child “Please wait while I calculate the cost of this modification.”
reply #151 →
calcmodvalue2(no text)
- → entry #35 “This modification will cost you gold. Your is worth gold now and would be wor…” (if
cannotafford) - → entry #34 “This modification will cost you gold. Your is worth gold now and would be wor…” (if
isamttopay) - → entry #33 “This modification will give you a refund of gold.” (if
isamtrefund) - → entry #32 “There is no charge for this modification.”
reply #162 →
removeallAye, strip all magical properties from my <CUSTOM100>[forge_inc, smach_sc001].
- → child “Is there anything else?”
reply #163
No, leave my <CUSTOM100>[forge_inc, smach_sc001] as it is.
- → child “Is there anything else?”
reply #171 →
setdamimmun055%
- → entry #31 “Please wait while I calculate the cost of this modification.”
reply #172 →
setdamimmun1010%
- → entry #31 “Please wait while I calculate the cost of this modification.”
reply #176 →
setpropdamimmunDamage Immunity.
- → entry #39 “What damage type would you like immunity from?”
reply #177
I'd like to use yer forge.
- → entry #40 “Arg, if it be items yer wantin me to forge, put one on thar anvil, and I'll.....…”
reply #178 →
bdm_cnv_opn_storI'd like to see what you have in stock.
reply #179
Can you tell me of any rumors circulating.
- → entry #41 “There be rumors all over these parts. Hard to split the dung pile from the gems…”
reply #180
Nothing, goodbye.
reply #181
Thanks, I'll keep that in mind.
reply #182 →
setpropfreedomFreedom of Movement.
- → child “Please wait while I calculate the cost of this modification.”
reply #183 →
forge_stg_t0<CUSTOM6110>
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #184 →
forge_stg_t1<CUSTOM6111>
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #185 →
forge_stg_t2<CUSTOM6112>
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #186 →
forge_stg_t3<CUSTOM6113>
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #187 →
forge_stg_t4<CUSTOM6114>
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #188 →
forge_stg_t5<CUSTOM6115>
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #189 →
forge_stg_t6<CUSTOM6116>
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #190 →
forge_stg_t7<CUSTOM6117>
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #191 →
forge_stg_pgnShow me more enchantments.
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #192 →
forge_stg_pgpShow the previous enchantments.
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #193
Strike the planned enchantments now.
- → entry #43 “Shall I strike the planned enchantments from your ? There is no undoing it.”
reply #194 →
forge_stg_cancelNever mind — leave it whole.
reply #195 →
forge_stg_goAye, strike them. The magic is forfeit.
- → entry #44 “It is done. Your bears the law's blessing once more — no enchantment upon it no…”
reply #196 →
forge_stg_openNo, let me reconsider.
- → child “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #198 →
forge_stg_openStrip enchantments from the item on the anvil to make it lawful. (no gold returned)
- → entry #42 “Which enchantments shall I strike from the ? Choose as many as you need — nothin…”
reply #200 →
forge_exp_goExpand a property slot on the <CUSTOM100>[forge_inc, smach_sc001] with a Rune of Expansion. (<CUSTOM6120>[forge_inc]/3 used)
- → child “Is there anything else?”