Conversation: bst_book

NPC lines
2
PC replies
16
NumWords
0
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

Scripts referenced

ScriptSlotIn moduleNotes
bst_has_prevactive
bst_slot_0_visactive
bst_slot_1_visactive
bst_slot_2_visactive
bst_slot_3_visactive
bst_slot_4_visactive
bst_slot_5_visactive
bst_slot_6_visactive
bst_slot_7_visactive
bst_slot_8_visactive
bst_has_nextactive
bst_open_killedaction
bst_open_unkaction
bst_page_paction
bst_page_naction
bst_introaction
bst_open_bossaction

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM5029>bst_db
<CUSTOM5030>not found in static analysis
<CUSTOM5031>not found in static analysis
<CUSTOM5032>not found in static analysis
<CUSTOM5033>not found in static analysis
<CUSTOM5034>not found in static analysis
<CUSTOM5035>not found in static analysis
<CUSTOM5036>not found in static analysis
<CUSTOM5037>merit_redeem
<CUSTOM5038>merit_dsel_0, merit_dsel_1, merit_dsel_2, merit_dsel_3, merit_dsel_4, merit_dsel_5, merit_dsel_6, merit_dsel_7, merit_dsel_8
<CUSTOM5040>bst_db
<CUSTOM5041>bst_db

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0
You open the Bestiary of Middle-earth. Its pages record every beast you have faced. <CUSTOM5029>[bst_db] What would you like to review?
reply #0 bst_open_killed
Creatures I have slain.
entry #1
<CUSTOM5040>[bst_db] (<CUSTOM5041>[bst_db]) Entries are listed by Challenge Rating, highest first.
reply #3 bst_page_p (if bst_has_prev)
[<< Previous page]
entry #1 “()”
reply #4 (if bst_slot_0_vis)
<CUSTOM5030>
entry #1 “()”
reply #5 (if bst_slot_1_vis)
<CUSTOM5031>
entry #1 “()”
reply #6 (if bst_slot_2_vis)
<CUSTOM5032>
entry #1 “()”
reply #7 (if bst_slot_3_vis)
<CUSTOM5033>
entry #1 “()”
reply #8 (if bst_slot_4_vis)
<CUSTOM5034>
entry #1 “()”
reply #9 (if bst_slot_5_vis)
<CUSTOM5035>
entry #1 “()”
reply #10 (if bst_slot_6_vis)
<CUSTOM5036>
entry #1 “()”
reply #11 (if bst_slot_7_vis)
<CUSTOM5037>[merit_redeem]
entry #1 “()”
reply #12 (if bst_slot_8_vis)
entry #1 “()”
reply #13 bst_page_n (if bst_has_next)
[Next page >>]
entry #1 “()”
reply #14 bst_intro
[Back to the index]
entry #0 “You open the Bestiary of Middle-earth. Its pages record every beast you have fac…”
reply #1 bst_open_unk
Creatures I have not yet slain.
entry #1 “()”
reply #15 bst_open_boss
Great foes I have yet to fell.
entry #1 “()”
reply #2
Close the book.

NPC lines (entries) — flat index

entry #0
You open the Bestiary of Middle-earth. Its pages record every beast you have faced. <CUSTOM5029>[bst_db] What would you like to review?
entry #1
<CUSTOM5040>[bst_db] (<CUSTOM5041>[bst_db]) Entries are listed by Challenge Rating, highest first.

PC replies — flat index

reply #0 bst_open_killed
Creatures I have slain.
reply #1 bst_open_unk
Creatures I have not yet slain.
reply #2
Close the book.
reply #3 bst_page_p
[<< Previous page]
reply #4
<CUSTOM5030>
reply #5
<CUSTOM5031>
reply #6
<CUSTOM5032>
reply #7
<CUSTOM5033>
reply #8
<CUSTOM5034>
reply #9
<CUSTOM5035>
reply #10
<CUSTOM5036>
reply #11
<CUSTOM5037>[merit_redeem]
reply #12
reply #13 bst_page_n
[Next page >>]
reply #14 bst_intro
[Back to the index]
reply #15 bst_open_boss
Great foes I have yet to fell.