Conversation: brd_sign

NPC lines
2
PC replies
13
NumWords
OnEnd
OnAbort

Triggered by

Scripts referenced

ScriptSlotIn moduleNotes
brd_vis_0active
brd_vis_1active
brd_vis_2active
brd_vis_3active
brd_vis_4active
brd_vis_5active
brd_vis_6active
brd_vis_7active
brd_vis_8active
brd_has_nextactive
brd_has_prevactive
brd_open_0action
brd_open_1action
brd_open_2action
brd_open_3action
brd_open_4action
brd_open_5action
brd_open_6action
brd_open_7action
brd_open_8action
brd_page_naction
brd_page_paction
brd_backaction

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM6300>not found in static analysis
<CUSTOM6301>not found in static analysis
<CUSTOM6302>not found in static analysis
<CUSTOM6303>not found in static analysis
<CUSTOM6304>not found in static analysis
<CUSTOM6305>not found in static analysis
<CUSTOM6306>not found in static analysis
<CUSTOM6307>not found in static analysis
<CUSTOM6308>not found in static analysis
<CUSTOM6309>brd_db
<CUSTOM6310>brd_db
<CUSTOM6311>brd_db
<CUSTOM6312>brd_db
<CUSTOM6313>brd_db

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0
~ The Roll of the Fallen ~ <CUSTOM6309>[brd_db]
reply #0 brd_open_0 (if brd_vis_0)
<CUSTOM6300>
entry #1
<CUSTOM6310>[brd_db] Lair: <CUSTOM6311>[brd_db] <CUSTOM6312>[brd_db] Slain by: <CUSTOM6313>[brd_db]
reply #12 brd_back
« Back to the list
entry #0 “~ The Roll of the Fallen ~”
reply #11
[Close]
reply #1 brd_open_1 (if brd_vis_1)
<CUSTOM6301>
entry #1 “Lair:”
reply #2 brd_open_2 (if brd_vis_2)
<CUSTOM6302>
entry #1 “Lair:”
reply #3 brd_open_3 (if brd_vis_3)
<CUSTOM6303>
entry #1 “Lair:”
reply #4 brd_open_4 (if brd_vis_4)
<CUSTOM6304>
entry #1 “Lair:”
reply #5 brd_open_5 (if brd_vis_5)
<CUSTOM6305>
entry #1 “Lair:”
reply #6 brd_open_6 (if brd_vis_6)
<CUSTOM6306>
entry #1 “Lair:”
reply #7 brd_open_7 (if brd_vis_7)
<CUSTOM6307>
entry #1 “Lair:”
reply #8 brd_open_8 (if brd_vis_8)
<CUSTOM6308>
entry #1 “Lair:”
reply #9 brd_page_n (if brd_has_next)
Next page »
entry #0 “~ The Roll of the Fallen ~”
reply #10 brd_page_p (if brd_has_prev)
« Previous page
entry #0 “~ The Roll of the Fallen ~”
reply #11 “[Close]”

NPC lines (entries) — flat index

entry #0
~ The Roll of the Fallen ~ <CUSTOM6309>[brd_db]
entry #1
<CUSTOM6310>[brd_db] Lair: <CUSTOM6311>[brd_db] <CUSTOM6312>[brd_db] Slain by: <CUSTOM6313>[brd_db]

PC replies — flat index

reply #0 brd_open_0
<CUSTOM6300>
reply #1 brd_open_1
<CUSTOM6301>
reply #2 brd_open_2
<CUSTOM6302>
reply #3 brd_open_3
<CUSTOM6303>
reply #4 brd_open_4
<CUSTOM6304>
reply #5 brd_open_5
<CUSTOM6305>
reply #6 brd_open_6
<CUSTOM6306>
reply #7 brd_open_7
<CUSTOM6307>
reply #8 brd_open_8
<CUSTOM6308>
reply #9 brd_page_n
Next page »
reply #10 brd_page_p
« Previous page
reply #11
[Close]
reply #12 brd_back
« Back to the list