Conversation: ammorep_conv
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
ammorep_c0 | active | ✓ | |
ammorep_c1 | active | ✓ | |
ammorep_c2 | active | ✓ | |
ammorep_c3 | active | ✓ | |
ammorep_c4 | active | ✓ | |
ammorep_c5 | active | ✓ | |
ammorep_c6 | active | ✓ | |
ammorep_c7 | active | ✓ | |
ammorep_p0 | action | ✓ | |
ammorep_p1 | action | ✓ | |
ammorep_p2 | action | ✓ | |
ammorep_p3 | action | ✓ | |
ammorep_p4 | action | ✓ | |
ammorep_p5 | action | ✓ | |
ammorep_p6 | action | ✓ | |
ammorep_p7 | action | ✓ | |
ammorep_none | active | ✓ |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM6440> | not found in static analysis |
<CUSTOM6441> | not found in static analysis |
<CUSTOM6442> | not found in static analysis |
<CUSTOM6443> | not found in static analysis |
<CUSTOM6444> | not found in static analysis |
<CUSTOM6445> | not found in static analysis |
<CUSTOM6446> | not found in static analysis |
<CUSTOM6447> | not found in static analysis |
<CUSTOM6448> | not found in static analysis |
Starting entries
- entry #0 (if
ammorep_none) — The quiver stirs, then stills. You carry no arrows, bolts or bullets for it to t… - entry #1 — The quiver stirs in your hands, its mouth deeper than it has any right to be. Na…
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 (if ammorep_none) ¶
The quiver stirs, then stills. You carry no arrows, bolts or bullets for it to take the measure of.
reply #0 ¶
Leave it be.
entry #1 ¶
The quiver stirs in your hands, its mouth deeper than it has any right to be. Name an arrow, bolt or bullet you carry and it will pour forth in kind.
<CUSTOM6448>
reply #1 → ammorep_p0 (if ammorep_c0) ¶
<CUSTOM6440>
reply #2 → ammorep_p1 (if ammorep_c1) ¶
<CUSTOM6441>
reply #3 → ammorep_p2 (if ammorep_c2) ¶
<CUSTOM6442>
reply #4 → ammorep_p3 (if ammorep_c3) ¶
<CUSTOM6443>
reply #5 → ammorep_p4 (if ammorep_c4) ¶
<CUSTOM6444>
reply #6 → ammorep_p5 (if ammorep_c5) ¶
<CUSTOM6445>
reply #7 → ammorep_p6 (if ammorep_c6) ¶
<CUSTOM6446>
reply #8 → ammorep_p7 (if ammorep_c7) ¶
<CUSTOM6447>
reply #9 ¶
Nevermind. Let it rest.
NPC lines (entries) — flat index
entry #0
The quiver stirs, then stills. You carry no arrows, bolts or bullets for it to take the measure of.
- → reply #0 “Leave it be.”
entry #1
The quiver stirs in your hands, its mouth deeper than it has any right to be. Name an arrow, bolt or bullet you carry and it will pour forth in kind.
<CUSTOM6448>
- → reply #1 (if
ammorep_c0) - → reply #2 (if
ammorep_c1) - → reply #3 (if
ammorep_c2) - → reply #4 (if
ammorep_c3) - → reply #5 (if
ammorep_c4) - → reply #6 (if
ammorep_c5) - → reply #7 (if
ammorep_c6) - → reply #8 (if
ammorep_c7) - → reply #9 “Nevermind. Let it rest.”
PC replies — flat index
reply #0
Leave it be.
reply #1 →
ammorep_p0<CUSTOM6440>
reply #2 →
ammorep_p1<CUSTOM6441>
reply #3 →
ammorep_p2<CUSTOM6442>
reply #4 →
ammorep_p3<CUSTOM6443>
reply #5 →
ammorep_p4<CUSTOM6444>
reply #6 →
ammorep_p5<CUSTOM6445>
reply #7 →
ammorep_p6<CUSTOM6446>
reply #8 →
ammorep_p7<CUSTOM6447>
reply #9
Nevermind. Let it rest.